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Forums - Sony - Sony Confirms PS5 is Most Successful PlayStation with $136B in Sales So Far

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Glad to hear it :) I'm so happy with my PlayStation 5. There are so many wonderful PS4/PS5 games. I'm currently playing Gran Turismo 7, Demon Souls Remake, Astro Bot, and the creative "Death Stranding 2". PS+ has improved a lot, and I also play PS1/PS2 games. Ghost of Yotei is going to be my game of the year. Next year, Wolverine, a few JRPGs, GTA 6, Saros ect are on my list Fantastic times :) But besides hobbies, I also think it's important to do something for animals for example: If you're interested, feel free to ask your local animal shelter if you can take dogs for a walk regularly. :)

Doing something positive for this souls is a great feeling :) It's really emotionally important for the animals to experience these wonderful moments. We need two lives to enjoy everything in peace :D I go today to the cinema to see the new "Demon Slayer"-movie. Wish all a great weekend!!

Last edited by KazumaKiryu - on 27 September 2025

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Good for sony and my owned stock from sony,

Bad for consumers, us gamers



Most bosses are bean counters are they not?



Revenue and concurrent players are both meaningless metrics that CEOs love to cite. At the end of the day profit and copies sold are all that matters. Sony is just committing the Texas sharpshooter fallacy here.



Bofferbrauer2 said:

The most expensive console that even raised the price several times afterwards brought in the most revenue. Shocking.

Most successful in financial terms perhaps, and even just perhaps, as we don't know the expenses of the Playstation during the same time. Because if those are high, then it could very well be that PS1,2 or 4 were more successful than 5 even in those financial terms they're bragging about to.

We already know that. The PS5's operating profit overtook the PS4's by the beginning of 2024 already and the PS4 had made more money than all the previous generations combined.

In terms of making real money off Playstation users, Sony has never been this efficient.



 

 

 

 

 

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Digital content and subscriptions are making them a killing. They didn't have that before PS3, and it was so simple on PS3 by comparison.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

My least favorite Playstation system that I've owned. Sure games look better and the lack of loading times is nice to see since we haven't had that since the N64 on a console. But yeah, we might be lucky to get one Naughty Dog game the whole generation.



Even more reason to be against price rises on hardware and software... Just confirms that companies are not "doing it tough" that they are indeed "more profitable than ever" and are still continuing to break their departments "financial records".

I am going to guess a chunk of this increase is also due to sales outside of the Playstation ecosystem... Namely PC.



--::{PC Gaming Master Race}::--

Cerebralbore101 said:

Revenue and concurrent players are both meaningless metrics that CEOs love to cite. At the end of the day profit and copies sold are all that matters. Sony is just committing the Texas sharpshooter fallacy here.

Revenue, concurrent, and active players are key metrics for gauging popularity. Profitability is a metric for gauging success. Popularity is not meaningless.

Playstation is a massive business. It dominates in dollar sales, software sales, f2p, and even services (where only GamePass competes). The fact that Playstation continues to sell 300 million traditional software annually and make the equivalent of that from microtransactions is actually insane. This is before counting "free game downloads" through Playstation Plus which constitutes 14% of total revenue (or around $4.4 billion).

Unlike GamePass, the money Sony makes through Playstation Plus Isn't damaging their traditional software model. Software sales and f2p remain absolutely huge on Playstation.



Kyuu said:
Cerebralbore101 said:

Revenue and concurrent players are both meaningless metrics that CEOs love to cite. At the end of the day profit and copies sold are all that matters. Sony is just committing the Texas sharpshooter fallacy here.

Revenue, concurrent, and active players are key metrics for gauging popularity. Profitability is a metric for gauging success. Popularity is not meaningless.

Playstation is a massive business. It dominates in dollar sales, software sales, f2p, and even services (where only GamePass competes). The fact that Playstation continues to sell 300 million traditional software annually and make the equivalent of that from microtransactions is actually insane. This is before counting "free game downloads" through Playstation Plus which constitutes 14% of total revenue (or around $4.4 billion).

Unlike GamePass, the money Sony makes through Playstation Plus Isn't damaging their traditional software model. Software sales and f2p remain absolutely huge on Playstation.

Sony can't really hurt it's traditional first party software model, since they stopped putting out more than 1 first party games per year.  2026 looks to be the best first party year since 2022 with 2 confirmed first party games so far.