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Forums - Nintendo - Capcom seems to have come around in terms of their Nintendo support

RolStoppable said:

This is a repeat of what the demise of Sony's Vita meant for Nintendo. Back in the day (2017) a lot of people were oblivious to what kind of developer shift that would lead to. There were questions about how many games Switch would get, but it was actually a sure thing that Switch would get a lot of games. Many third parties simply had no choice but to support Nintendo if they wanted to keep their business as good as it used to be.

Now the demise of Xbox will do the same. The writing was on the wall since one to two years ago. AAA productions required three platforms (PC, PS, Xbox) to mitigate the risk of the high development and marketing costs, so now that one of these three is going away, it only makes sense to replace it with something else. And the need to replace Xbox also means that Switch 2 is taken much more seriously than Switch 1 was. It isn't only about technological specifications, it's also about the will to do it. Switch 1 was an afterthought, but Switch 2 is baked into the development roadmap, so competent ports/multiplat versions will become the norm rather than the exception.

Again this is more  a result of technological leap versus S2 being baked into the roadmap.

We can't ignore that Capcom literally made a ground up Monster Hunter game for the Switch 1, so there was significant will on their part and a knowing capacity for their games to sell on the platform.

What we're seeing now is similar to Capcom adding  PS4 version of RE8 and RE4 remake later after the initial announcement. They were both intended as PS5/PC/Series exclusives initially but they were able to reincorporate PS4 versions without much difficulty or delay to the main game, no roadmap needed. Looking at the comparison of S2/PS5 the only obvious changes are in lighting and hair, but we're looking at the entire experience being carried over very well (at 30fps) and I think people greatly underestimate the importance of this to developers (not butchering their game)

https://www.youtube.com/watch?v=JsX6nGB2HH4&t=239s

I actually don't think Xbox has anything to do with this. PC expansion is well bigger than any Xbox market ever was for capcom and Playstation expansion (30m increase since 360/PS3 era) incorporates players lost from the Xbox ecosystem as well. All capcom franchises have actually peaked during the death of Xbox, so the evidence doesn't add up.

Technology is also why I suspect we won't see Monster Hunter Wilds on Switch 2 for a while despite the obvious demand for it, but the gulf isn't big enough to warrant ground up Switch 2 game like what we saw with Rise (that is my suspicion)



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Wman1996 said:

Capcom requested another analog nub for 3DS, which manifested in Circle Pad Pro and New Nintendo 3DS/2DS.
Capcom also requested 4 GB RAM for Switch which is insane to think Nintendo might've had Switch with 2 GB RAM.
They definitely have some sway with Nintendo.

The probably requested game-key-cards too then lol



 

 

Im just happy to have the legacy megaman collections