| RolStoppable said: This is a repeat of what the demise of Sony's Vita meant for Nintendo. Back in the day (2017) a lot of people were oblivious to what kind of developer shift that would lead to. There were questions about how many games Switch would get, but it was actually a sure thing that Switch would get a lot of games. Many third parties simply had no choice but to support Nintendo if they wanted to keep their business as good as it used to be. |
Again this is more a result of technological leap versus S2 being baked into the roadmap.
We can't ignore that Capcom literally made a ground up Monster Hunter game for the Switch 1, so there was significant will on their part and a knowing capacity for their games to sell on the platform.
What we're seeing now is similar to Capcom adding PS4 version of RE8 and RE4 remake later after the initial announcement. They were both intended as PS5/PC/Series exclusives initially but they were able to reincorporate PS4 versions without much difficulty or delay to the main game, no roadmap needed. Looking at the comparison of S2/PS5 the only obvious changes are in lighting and hair, but we're looking at the entire experience being carried over very well (at 30fps) and I think people greatly underestimate the importance of this to developers (not butchering their game)
https://www.youtube.com/watch?v=JsX6nGB2HH4&t=239s
I actually don't think Xbox has anything to do with this. PC expansion is well bigger than any Xbox market ever was for capcom and Playstation expansion (30m increase since 360/PS3 era) incorporates players lost from the Xbox ecosystem as well. All capcom franchises have actually peaked during the death of Xbox, so the evidence doesn't add up.
Technology is also why I suspect we won't see Monster Hunter Wilds on Switch 2 for a while despite the obvious demand for it, but the gulf isn't big enough to warrant ground up Switch 2 game like what we saw with Rise (that is my suspicion)







