Pemalite said:
curl-6 said:
900p/60 is more demanding than 1080p/30, not just in terms of pixels per second, but also cos a lot of other things don't scale with resolution, like draw calls. It also might simply be that the developers were going for a sense of desolation and emptiness; take for instance this area in Nier Automata, designed for hardware a generation more powerful than Xenoblade Chronicles X; it also doesn't have much going on, because that's not what the designers wanted to convey. |
Depends on where the bottleneck is. If your limited by the CPU and not the GPU for your render time, then 1080P/30 may be lighter on the system. |
That is what I'm saying, yeah.
Vodacixi said:
curl-6 said:
900p/60 is more demanding than 1080p/30, not just in terms of pixels per second, but also cos a lot of other things don't scale with resolution, like draw calls. It also might simply be that the developers were going for a sense of desolation and emptiness; take for instance this area in Nier Automata, designed for hardware a generation more powerful than Xenoblade Chronicles X; it also doesn't have much going on, because that's not what the designers wanted to convey. 
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Yeah, but you have to take into consideration that Xenoblade X pushes that resolution WHILE having a bigger world more detailed open areas (that are not separated by loading screens, btw). It's not as simple as "Metroid has better framerate, Metroid's desert pushes the system more". And I'm happy you brought up Nier Automata, because the desert location looks far more attractive than the Prime 4 one. Maybe it's not about having more stuff. Maybe it's just about keepint it simple, but good looking. Something Prime 4 doesn't seem to be doing (in this particular location. The rest of the game looks stunning). |
On the other hand though, X is using a PS3/360 era lighting and shading model, whereas Prime 4 seems to be utilizing a more modern physically based shading system similar to Prime Remastered.
I really don't think it looks bad by Switch 1 standards:
