Dante9 said:
The most compelling and realized ones are those that feel like life goes on in them constantly. The people there go about their daily lives and talk to each other and whatnot. There's a feeling that life goes on even when I'm not around, or at least the illusion of it. Even random things can happen in them. |
Kenshi - world that exists, faction fight, build towns, destroy others or get destroyed. You start as nobody, and nothing guarantees you won't die around the next hill.
It is acquired taste - such games work best as TTRPGs at the table or as MMOs, where you play with friends for a long time, and story emerges from your actions with the world, but can be a drag when played solo.
That said, there are games that are coming in the future that will utilize this approach of systemic social/economical/weather/wildlife simulation, but introduce narrative tensions, AKA "fronts", that develop on their own (or in interaction between several fronts) and that move toward some goals in the future. To paraphrase what one wise man said, "story is something that happens if players don't interact with your world and don't change anything, not the other way around".