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Forums - Gaming - If you could save one now defunct studio, who would it be and why?

Can we place Konami among the defunct options or is it too soon a call?

P.S. I mean this. I'm not trolling.



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Konami

Yeah, not defunct, but kinda defunct.



farlaff said:

Can we place Konami among the defunct options or is it too soon a call?

P.S. I mean this. I'm not trolling.

Louie_86 said:

Konami

Yeah, not defunct, but kinda defunct.

Konami certainly went through a fallow period, but it's actually quite active these days. Here are some games/collections from the past two years:

  • March 2024 - Contra: Operation Galuga
  • March 2024 - Felix the Cat
  • June 2024 - Rocket Knight Adventures: Re-Sparked
  • August 2024 - Castlevania Dominus Collection
  • October 2024 - Silent Hill 2 Remake
  • February 2025 - Yu-Gi-Oh! Early Days Collection
  • March 2025 - Suikoden I&II HD Remaster
  • May 2025 - Deliver At All Costs
  • June 2025 - Survival Kids
  • July 2025 - Edens Zero
  • August 2025 - Gradius Origins Collection
  • August 2025 - Metal Gear Solid Delta: Snake Eater
  • September 2025 - Silent Hill f


I do misss THQ's wrestling games. N64 ones were the best!



Damn, that's a tough one! From Pandemic, Psygnosis/Studio Liverpool, Neversoft, Looking Glass, Westwood, Ensemble, Midway, Zipper, Troika, and New World Computing, all some of my all time favorite studios, but I would have to go with LucasArts.

From the legendary Adventure games of Monkey Island, Full Throttle, Indiana Jones, Maniac Mansion, and Grim Fandango to the multitude of Star Wars games of the X-Wing series, Rogue Squadron series, Dark Forces series, Galactic Battlegrounds, to even branching out to other genres/new IPs like Outlaws and Gladius, there was SO much that LucasArts had to offer. And they're gaming output was like no other as well.



Although I will pour one out for Bungie, Blizzard, and BioWare. 3 studios that practically are defunct in my eyes.



You called down the thunder, now reap the whirlwind

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Hmm. Too many to choose from. Toaplan would be one I would want back. Quintet is another. Midway. Compile. Wolf Team. Game Republic. Cing. Cavia. Banpresto. Hudson Soft. Data East. Tecnosoft. Treasure. Game Arts. The last 2 technically still exist, but they don't make games anymore. 

Last edited by Leynos - on 04 August 2025

Bite my shiny metal cockpit!

That list is a reminder that all good things come to an end.

Not sure which I would want to save they all had their great moments and just shows that we peaked in gaming already.



 

 

Japan Studio and Factor 5 are two I miss.

The nerd in me thinks it would've been cool to see what F5 could have pulled off on Wii/Wii U/Switch/Switch 2 given how crazy their N64/GCN games looked.

Visceral also stung as Dead Space 1/2/Extraction were awesome, and I even really liked Battlefield Hardline even if most seemed to dislike it.



Cobretti2 said:

...moments and just shows that we peaked in gaming already.

I don't think we're even close...fully physics simulated worlds, with systemic gameplay, yet with AI "director" to keep the narrative tension, with "smart" AI NPCs that you can talk to freely, all in fully ray traced presentation, and all that in one game...yeah, we're not even close.



Westwood. Dont need to explain why its a big DUH.



 

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