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Forums - Sales - Nintendo quarterly sales report: Switch 2 at 5.82m, Switch 1 hits 153.1m

Nintendo stock has hit a new all-time high in Japan:

https://www.theouterhaven.net/nintendo-stock-reaches-a-new-high-in-japan/



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Nintendo has reached 860 million in hardware and 5.9 billion in software sold:

https://www.gonintendo.com/contents/51639-nintendo-reaches-860-million-hardware-units-5-9-billion-software-units-sold



@curl-6 Specifically, the source comes from here (at the absolute bottom of this news release): https://www.nintendo.co.jp/corporate/release/en/2025/250808.html

Very impressive. I'm reminded of Nintendo announcing 2 billion games sold at E3 2005. In 20 years, they've added roughly 4 billion games to that total. Over 1 billion of that is just from Switch 1 software. In terms of hardware, I don't expect them to hit 1 billion until Switch 2's successor. They'll probably be close to or around 20 million away from 1 billion at that point.



So Switch 1 accounts for around 23% of all Nintendo software ever sold and around 18% of all Nintendo hardware ever sold.



Soundwave said:

Mario Kart is like what GTA6 is for the Nintendo ecosystem, other software almost has no chance. It's just a monster.

So in that respect, I think not having a ton of 3rd party content right off the bat was the right call. Nintendo knows they need their big guns to drive early adoption, but 3rd parties will get run over by the Mario Karts and DKs on a newborn install base. Need to let it leg out to 10-12+ million install base and let the early adopters have their fill of Mario Kart and DK and they will start to move on to other games, so that's where third parties can start to have more opportunity.

As much as I'd buy FF7 Remake Intergrade and Elden Ring for Switch 2 right now, letting Mario Kart + DK have its window is likely the correct call. The userbase is only going to go up and as long as its rapidly increasing, there's no worries for 3rd parties who don't have content in the first 3-4 months.

Cyberpunk is my most played game on the S2. By far! Just saying.

I think it hooked me up so badly that now I'm gonna rip that 4090 PC with a few hundred mods for my second run (installed them slowly through the course of last week), but I would not be that invested if the Switch port was not as good as it was.



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Soundwave said:

Mario Kart is like what GTA6 is for the Nintendo ecosystem, other software almost has no chance. It's just a monster.

So in that respect, I think not having a ton of 3rd party content right off the bat was the right call. Nintendo knows they need their big guns to drive early adoption, but 3rd parties will get run over by the Mario Karts and DKs on a newborn install base. Need to let it leg out to 10-12+ million install base and let the early adopters have their fill of Mario Kart and DK and they will start to move on to other games, so that's where third parties can start to have more opportunity.

As much as I'd buy FF7 Remake Intergrade and Elden Ring for Switch 2 right now, letting Mario Kart + DK have its window is likely the correct call. The userbase is only going to go up and as long as its rapidly increasing, there's no worries for 3rd parties who don't have content in the first 3-4 months.

Third party support needed to be there to reassure buyers that the system would be well supported; while first party may be the main attraction on a Nintendo console, it is not enough on its own, as the failure of the Wii U demonstrates.

Even with Nintendo's prolific output, there are inevitably gaps between first party tentpoles, and people need something to play during those gaps, otherwise you have game droughts which hurt your console's sales.

About half of all Switch 1 software sold was third party games; Nintendo may not rely on them as much as say Sony, but they do still need them.