curl-6 said:
| Pemalite said:
The Switch's game library largely consisted of copies/ports of the WiiU's titles which became some of the best selling games of all time and in Nintendo's history. I.E. Mario Kart 8, Breath of the Wild, Super Mario 3D World, Hyrule Warriors, Xenoblade Chronicles, Captain Toad, Tokyo Mirage, Tropical Freeze and more.
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The majority of Switch's first party library is new titles. There are a number of Wii U games, (why waste great games on a failed console after all) but it doesn't "largely consist" of them technically.
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Well. If you are a WiiU owner it's a waste of a purchase unless you like the resolution/framerate bump, so for those who were "loyal" Nintendo fans, they certainly got screwed over.
But without a doubt, some of the Switch's most popular (Actually THE most popular) games were from the WiiU, Mario Kart 8 and Breath of the Wild were dominant titles.
SvennoJ said:
Wii laid the groundwork closing the gap between mobile and (non power chasing) consoles. If the Wii and subsequently WiiU hadn't been behind PS4 and XBox One, it would not have been that easy to put WiiU games on the Switch for a second chance. (Or get BotW as a launch game)
Nintendo focused on the dual screen use and asynchronous multiplayer with the WiiU. It's not groundbreaking to launch a 'failed' device. Then it's either the Switch (salvaging the working part of the WiiU as a handheld that can also be connected to a TV) or the Wii setting the trend to make it possible for the mobile and console division to be merged into one.Â
Wii is also groundbreaking for other reasons, mainly for tapping into the blue ocean and make video games easy / approachable for different generations, games the whole family can enjoy. That trend continued as well, 1-2 Switch for example was a hit for my younger kids to play with their grand parents. But then Switch kinda abandoned the blue ocean again, or the blue ocean lost interest.
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The Switch and Switch 2 are Handhelds first and foremost... And in the handheld space, Nintendo has literally never chased power, they were always a generation or two behind their competitors.
The WiiU had "dual screen" capability, but it's support was rubbish, it's main use-case simply gaming on the tablet instead of the TV and switching between the TV or tablet mode.
Wii was basically a gamecube in every aspect, even the motion controls were originally developed for the Gamecube originally, but never reached the consumer market... And when the Gamecube failed to achieve significant marketshare, Nintendo *had* to change it's strategy... So why not simply re-use what has already been invested? And it worked.