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Forums - Nintendo - Digital Foundry: Cyberpunk 2077 on Switch 2

Cyberpunk is to the Switch 2 what Doom 2016 was to the Switch 1, the relatively early port of a high-end current gen game that most would have feared was too demanding to run on Nintendo's new hardware, but runs impressively thanks to smart cutbacks that preserve the look and feel of the original release and prove the viability of future ports. The differences are 1. the cutbacks are less dramatic than the cutbacks to Doom 2016 were in 2017, and 2. Cyberpunk is a launch title and not one that was announced and came out months after the system launched.



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haxxiy said:
Biggerboat1 said:

It would have been good if they had also included PS4 Pro... That and the Series S look to be the closest matches with the S2. It seems like it'll handily beat the standard PS4.

Also, why at points did the 40 fps mode framerate drop below the 30fps mode, how does that make any sense? Surely the quality mode will always have extra work to do over the performance mode...?

Quality mode also drops there, suggesting it's a CPU limitation, not GPU-related.

But Performance drops below Quality at numerous times (14:21 in vid is one example), which means that the Performance mode is careening between 40 & mid-20s fps. The Quailty mode maintains higher frame rates at times whilst running higher settings, how does that make sense? Poorer optimization for the Performance mode maybe?

I'm sure I remember something about 2 cores being used to run the OS, but that maybe in the future Nintendo could pare this back to 1, freeing up another core for games - maybe that'd help with overall stability in this game...?



Hardstuck-Platinum said:
Leynos said:

At this point, I am convinced Hardstuck is a gimmick account with the sole purpose of trolling.

I seriously don't understand this reaction to what I wrote. Yeah, I get that I'm in the minority with my opinion but there was always going to be someone that came into this thread saying they're not impressed by CP 2077 performance. It's impressive for 10 watts but the ARM CPU that's clocked at 1.0ghz in the Switch 2 seriously needs an overclock mod. It's capable of running at much higher frequencies so it's a shame it's stuck at 1.0GHZ until someone mods it. 

I think it's because your comment comes across as overly negative & omits key information.

Like complaining that comparing S2 to a PS4 is itself damning as the latter is old tech, but failing to mention or weigh the fact that we're talking about a plug-in high power draw console vs a handheld with a comparatively tiny power budget.

Which devices in the same category & budget as S2 are destroying PS4 & handily beating Series S?

I'm disappointed that S2 wasn't on Lovelace which apparently would have provided an extra 30% GPU performance, but it wouldn't have been a night & day difference - I can still appreciate what S2 is.

And it doesn't really matter how old a game is, but how demanding it is & CP 2077 is up there.



Been playing for around 12 hours so far and I don't have too much to complain about. The game looks fine and runs well on my 4K OLED. HDR implementation is a little poor, but that is a problem that many games have on all platforms. The only thing I noticed is that rather frequently cars pop in and out if existence in the distance. But I can live with that.

As for the game itself, it seems a little too easy to me. Although playing on hard mode, I can just walk through groups of enemies with no problems whatsoever. They also seem really dumb when your're sneaking around and the police loses track of me five seconds after I hide in some alleyway. It's still fun, but sometimes it just feels a little poorly executed. The story is mildly interesting so far. Can't say I'm dying to experience what comes next.



唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。

Pemalite said:
Hardstuck-Platinum said:

Does it? I know it's a good performance relative to it's 10w power draw but Cyberpunk is an old game now so I don't see how this can be seen as positive. Also, that there is even comparisons to the PS4 version at all is a seriously bad sign because that console is 12 years old and technologically really wasn't that great when it came out. 1.6GHZ CPU is prime example.  

It beats the Playstation 4 as it's running Phantom Liberty that the PS4 couldn't even run at all.

I would also argue that Cyberpunk should not have been released on Xbox One or Playstation 4 as it's full of frame time spikes, low fps, poor texture and asset streaming resulting in a sub-par and janky experience.

It sets a good precedent as it adopts many of the modern rendering features, but scales it down into a handheld with a very good presentation, something that the Switch 1 could never hope to achieve.

The fact it's able to approach the Series S despite having a fraction of the CPU power, fraction of the memory bandwidth and less GPU compute is a testament to the efficiency of nVidia's Tegra SoC and the port itself... And this is a day 1 release, we have an entire console generation of developers learning how to use this chip more effectively.

Hardstuck-Platinum said:

I seriously don't understand this reaction to what I wrote. Yeah, I get that I'm in the minority with my opinion but there was always going to be someone that came into this thread saying they're not impressed by CP 2077 performance. It's impressive for 10 watts but the ARM CPU that's clocked at 1.0ghz in the Switch 2 seriously needs an overclock mod. It's capable of running at much higher frequencies so it's a shame it's stuck at 1.0GHZ until someone mods it. 

Nintendo may adjust or add different clockspeed profiles later on in the consoles lifecycle like they did with the OG Switch.






I would agree it's a good showcase of the Switch 2's hardware efficiency and improvement over Switch 1, but a good precedent? I'm not sure. Based on this performance can we be sure that Path of exile 2, Witcher 4 and Elder scrolls 6 will run on here? Not everyone likes Nintendo first party games so I'm sure others will want to know too. 

Biggerboat1 said:
Hardstuck-Platinum said:

I seriously don't understand this reaction to what I wrote. Yeah, I get that I'm in the minority with my opinion but there was always going to be someone that came into this thread saying they're not impressed by CP 2077 performance. It's impressive for 10 watts but the ARM CPU that's clocked at 1.0ghz in the Switch 2 seriously needs an overclock mod. It's capable of running at much higher frequencies so it's a shame it's stuck at 1.0GHZ until someone mods it. 

I think it's because your comment comes across as overly negative & omits key information.

Like complaining that comparing S2 to a PS4 is itself damning as the latter is old tech, but failing to mention or weigh the fact that we're talking about a plug-in high power draw console vs a handheld with a comparatively tiny power budget.

Which devices in the same category & budget as S2 are destroying PS4 & handily beating Series S?

I'm disappointed that S2 wasn't on Lovelace which apparently would have provided an extra 30% GPU performance, but it wouldn't have been a night & day difference - I can still appreciate what S2 is.

And it doesn't really matter how old a game is, but how demanding it is & CP 2077 is up there.

Handily beating Series S? Cmon now lets not exaggerate here. Switch 2 is well designed and well priced and clearly very popular, but CP 2077 I think is a warning shot of it's limitations. You hear the story that Nintendo didn't send out Switch 2's to big journalists to be reviewed early? maybe this game was why. 



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Biggerboat1 said:
haxxiy said:

Quality mode also drops there, suggesting it's a CPU limitation, not GPU-related.

But Performance drops below Quality at numerous times (14:21 in vid is one example), which means that the Performance mode is careening between 40 & mid-20s fps. The Quailty mode maintains higher frame rates at times whilst running higher settings, how does that make sense? Poorer optimization for the Performance mode maybe?

I'm sure I remember something about 2 cores being used to run the OS, but that maybe in the future Nintendo could pare this back to 1, freeing up another core for games - maybe that'd help with overall stability in this game...?

Well, their scenes are never 1:1 though DF tries to keep it close. Async rendering + differences in geometry culling and draw calls probably explain it. I wouldn't read too much into it unless it's a strongly consistent signal over hours of gameplay.



 

 

 

 

 

Hardstuck-Platinum said:

I would agree it's a good showcase of the Switch 2's hardware efficiency and improvement over Switch 1, but a good precedent? I'm not sure. Based on this performance can we be sure that Path of exile 2, Witcher 4 and Elder scrolls 6 will run on here? Not everyone likes Nintendo first party games so I'm sure others will want to know too. 

Biggerboat1 said:

I think it's because your comment comes across as overly negative & omits key information.

Like complaining that comparing S2 to a PS4 is itself damning as the latter is old tech, but failing to mention or weigh the fact that we're talking about a plug-in high power draw console vs a handheld with a comparatively tiny power budget.

Which devices in the same category & budget as S2 are destroying PS4 & handily beating Series S?

I'm disappointed that S2 wasn't on Lovelace which apparently would have provided an extra 30% GPU performance, but it wouldn't have been a night & day difference - I can still appreciate what S2 is.

And it doesn't really matter how old a game is, but how demanding it is & CP 2077 is up there.

Handily beating Series S? Cmon now lets not exaggerate here. Switch 2 is well designed and well priced and clearly very popular, but CP 2077 I think is a warning shot of it's limitations. You hear the story that Nintendo didn't send out Switch 2's to big journalists to be reviewed early? maybe this game was why. 

Whether it's a good precedent entirely depends on what your expectations are for the system. I'd suggest that a game as demanding as CP2077 running acceptably (overall reviews are positive, including from digital foundry) bodes well for many other games on the PS5 & Series X.

I'm not saying that the S2 handily beat the Series S, I'm saying that that's what your comments imply are your expectations of the system in order for it to be adequate.

Can you explain in more detail what your expectations are for a mobile device at the price point of Switch 2 & how you arrived at those expectations?

For me, as I've said before, I'd have rather paid 50 dollars more and got 16gb ram, a lovelace version of the GPU & a uniform bezeled OLED display. That'd have been a near 10/10 for me. As it stands I'd maybe give the S2 hardware a 7/10.

Even if Nintendo had delivered my 10/10 option I still wouldn't necessarily expect every single current gen game to run on it (well) because I'm somewhat aware of the tradeoffs you make when going mobile.



haxxiy said:
Biggerboat1 said:

But Performance drops below Quality at numerous times (14:21 in vid is one example), which means that the Performance mode is careening between 40 & mid-20s fps. The Quailty mode maintains higher frame rates at times whilst running higher settings, how does that make sense? Poorer optimization for the Performance mode maybe?

I'm sure I remember something about 2 cores being used to run the OS, but that maybe in the future Nintendo could pare this back to 1, freeing up another core for games - maybe that'd help with overall stability in this game...?

Well, their scenes are never 1:1 though DF tries to keep it close. Async rendering + differences in geometry culling and draw calls probably explain it. I wouldn't read too much into it unless it's a strongly consistent signal over hours of gameplay.

There were at least 2, possibly 3 instances where the performance mode dropped considerably below quality in the same areas. Anyway, guess it is what it is, appreciate your explanation, which tbh is over my head haha.



Hardstuck-Platinum said:

I would agree it's a good showcase of the Switch 2's hardware efficiency and improvement over Switch 1, but a good precedent? I'm not sure. Based on this performance can we be sure that Path of exile 2, Witcher 4 and Elder scrolls 6 will run on here? Not everyone likes Nintendo first party games so I'm sure others will want to know too. 

Why wouldn't it? It's able to showcase visuals and performance that is competitive with the Series S on launch day, even if it has to use DLSS to get there.

Path of Exile 2 is using an engine based on the first game.
Witcher 4 uses Unreal Engine 5.
And Elder Scrolls will be using a variant of the Net Immerse turned Gamebryo turned Creation Engine.

These games are all scalable across a myriad of hardware configurations.

Biggerboat1 said:

For me, as I've said before, I'd have rather paid 50 dollars more and got 16gb ram, a lovelace version of the GPU & a uniform bezeled OLED display. That'd have been a near 10/10 for me. As it stands I'd maybe give the S2 hardware a 7/10.

Even before the unveiling I wanted 16GB RAM as standard to let the SoC breathe for the next 7 years, it's disappointing it never happened, but we have what we have at this point.



--::{PC Gaming Master Race}::--

Biggerboat1 said:
Hardstuck-Platinum said:

I would agree it's a good showcase of the Switch 2's hardware efficiency and improvement over Switch 1, but a good precedent? I'm not sure. Based on this performance can we be sure that Path of exile 2, Witcher 4 and Elder scrolls 6 will run on here? Not everyone likes Nintendo first party games so I'm sure others will want to know too. 

Handily beating Series S? Cmon now lets not exaggerate here. Switch 2 is well designed and well priced and clearly very popular, but CP 2077 I think is a warning shot of it's limitations. You hear the story that Nintendo didn't send out Switch 2's to big journalists to be reviewed early? maybe this game was why. 

Whether it's a good precedent entirely depends on what your expectations are for the system. I'd suggest that a game as demanding as CP2077 running acceptably (overall reviews are positive, including from digital foundry) bodes well for many other games on the PS5 & Series X.

I'm not saying that the S2 handily beat the Series S, I'm saying that that's what your comments imply are your expectations of the system in order for it to be adequate.

Can you explain in more detail what your expectations are for a mobile device at the price point of Switch 2 & how you arrived at those expectations?

For me, as I've said before, I'd have rather paid 50 dollars more and got 16gb ram, a lovelace version of the GPU & a uniform bezeled OLED display. That'd have been a near 10/10 for me. As it stands I'd maybe give the S2 hardware a 7/10.

Even if Nintendo had delivered my 10/10 option I still wouldn't necessarily expect every single current gen game to run on it (well) because I'm somewhat aware of the tradeoffs you make when going mobile.

With the CPU it currently has, especially with it being clocked at 1GHZ, more RAM and better GPU would be a waste I think. Nintendo has done a great job with the GPU that when using DLSS gets close enough to XBSS and has also done better than XBSS on usable RAM. It's the CPU that's the issue. The thing is, I don't see the point in matching the XBSS on GPU and RAM if the CPU is 3-4x slower. People then say that is was necessary to hit the 10w power limit, but then I'd say you would need a different design with a higher power draw. They needed to find a way to match XBSS power is all I'm saying. They should have included a mode where, if you connect an external power bank it unlocks a high power mode that is as powerful as XBSS in CPU too

Pemalite said:
Hardstuck-Platinum said:

I would agree it's a good showcase of the Switch 2's hardware efficiency and improvement over Switch 1, but a good precedent? I'm not sure. Based on this performance can we be sure that Path of exile 2, Witcher 4 and Elder scrolls 6 will run on here? Not everyone likes Nintendo first party games so I'm sure others will want to know too. 

Why wouldn't it? It's able to showcase visuals and performance that is competitive with the Series S on launch day, even if it has to use DLSS to get there.

Path of Exile 2 is using an engine based on the first game.
Witcher 4 uses Unreal Engine 5.
And Elder Scrolls will be using a variant of the Net Immerse turned Gamebryo turned Creation Engine.

These games are all scalable across a myriad of hardware configurations.

Path of exile 1 ran great on a PS4 until you got into more hectic areas and fights, and that exposed it's weak CPU and made it borderline unplayable. 

Witcher 4 using UE5 isn't good for Switch 2 because UE5 is notorious for being CPU intensive. 

Starfield was a demanding game and lots of people had issues getting to run well. So I just assumed it would be the same for ES6