Biggerboat1 said:
But Performance drops below Quality at numerous times (14:21 in vid is one example), which means that the Performance mode is careening between 40 & mid-20s fps. The Quailty mode maintains higher frame rates at times whilst running higher settings, how does that make sense? Poorer optimization for the Performance mode maybe? I'm sure I remember something about 2 cores being used to run the OS, but that maybe in the future Nintendo could pare this back to 1, freeing up another core for games - maybe that'd help with overall stability in this game...? |
Well, their scenes are never 1:1 though DF tries to keep it close. Async rendering + differences in geometry culling and draw calls probably explain it. I wouldn't read too much into it unless it's a strongly consistent signal over hours of gameplay.







