From IO Interactive, the developers of the Hitman series, 007 First Light is an all-new James Bond story, releasing next year.
From IO Interactive, the developers of the Hitman series, 007 First Light is an all-new James Bond story, releasing next year.
I'd like to see a little more focus on stealth and actual espionage, but given the developer I'm not too worried. Looks great beyond that. I'm not sure why but the ability to full on whip empty guns and other objects at people just tickles me.

It reminds me of Hitman. I suppose it'll have a similar gameplay loop, though a bit more action-y.
| TallSilhouette said: I'd like to see a little more focus on stealth and actual espionage, but given the developer I'm not too worried. Looks great beyond that. I'm not sure why but the ability to full on whip empty guns and other objects at people just tickles me. |
Yeah given their pedigree I'm not worried either, I feel like the action-heavy stuff just makes for a better trailer than the sneaky spy stuff.
Not that I expected otherwise, but it’s a game key card, so I’ll be skipping.
Tbh the game looks a bit unpolished. Visually it has LOD and shadow issues in its exteriors and you could see it really start to chug once effects started flying. Some interactions looked rough and the weird generic npc barks were frankly immersion breaking. You can tell that setpiece design isn't IOI's strongsuit; they looked flashy but honestly not very intuitive or impactful. That said, when the game stuck to what IOI does best it looked like classic Hitman. I'm still rooting for the game and hope it turns out great, but I could easily see this releasing half baked. Fingers crossed.

| TallSilhouette said: Tbh the game looks a bit unpolished. Visually it has LOD and shadow issues in its exteriors and you could see it really start to chug once effects started flying. Some interactions looked rough and the weird generic npc barks were frankly immersion breaking. You can tell that setpiece design isn't IOI's strongsuit; they looked flashy but honestly not very intuitive or impactful. That said, when the game stuck to what IOI does best it looked like classic Hitman. I'm still rooting for the game and hope it turns out great, but I could easily see this releasing half baked. Fingers crossed. |
There's still another 7 months til it comes out thankfully, so plenty of time for polish and optimization still.
| JackHandy said: Did they rip that name off from Infamous? |
Haha good catch, I'd forgotten about that one.
Same as how there's both a 1986 text adventure and a 2007 puzzle game both called "Portal."
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