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TallSilhouette said:

Tbh the game looks a bit unpolished. Visually it has LOD and shadow issues in its exteriors and you could see it really start to chug once effects started flying. Some interactions looked rough and the weird generic npc barks were frankly immersion breaking. You can tell that setpiece design isn't IOI's strongsuit; they looked flashy but honestly not very intuitive or impactful. That said, when the game stuck to what IOI does best it looked like classic Hitman. I'm still rooting for the game and hope it turns out great, but I could easily see this releasing half baked. Fingers crossed.

There's still another 7 months til it comes out thankfully, so plenty of time for polish and optimization still.