zorg1000 said:
Diminishing returns and scalability is making mind-blowing graphical leaps a thing of the past, PlayStation & Xbox have the same issue. This generation is seeing higher resolutions, higher/more stable FPS, faster load times, better lighting/particle effects/textures/draw distances, bigger/more interactive worlds, higher player count, etc. things that can make the experience more enjoyable but don’t necessarily seem like massive improvements when looking at screenshots or watching gameplay videos on YouTube. The days of breathtaking jumps like 2D to 3D or SD to HD are long gone. As for blue ocean, Nintendo went with this strategy out of necessity. Their home consoles had seen consistent decline and their marketshare was becoming negligible so they had to find a way to appeal to new audiences and not compete directly with PS/XB. Their handheld line was still very popular but with Sony entering the fray, they wanted to make sure PSP didn’t steal their thunder like PS1/PS2 did. Nintendo didn’t go with motion controls & touch controls for the sake of doing something new, they did it to make gaming more accessible and open to new demographics that weren’t being targeted by PS/XB.
Switch 2 follows the same formula because there is no need to fix what isn’t broken. Switch is their most successful platform ever and people genuinely enjoy what it offered. A more powerful version with a few new features is all they needed to do. |
I understand all of that, but it doesn't work for me. Again, I come from a different time. I am use to a new Nintendo console doing drastically different things to what the prior one did. SMB3 to DKC, DKC to OOT, OOT to Metroid Prime, Metroid Prime to Wii Sports, Wii Sports to Splatoon etc. Every step of the way, it was all like wow, look at that! They did it again! Over and over again.
Until Switch 2.








