HoloDust said: ColecoVision Launched in '82, with motto of arcade-quality games at home, it not only did that, bringing arcade ports like Donkey Kong and Galaxian, but greatly influenced Famicom's creation as well. Arguably the actual start of 3rd generation (given that SG-1000 launched a year later with same hardware and it's considered 3rd generation). Killed prematurely by Coleco loosing faith in console market after the crash of '83 and focusing (unsuccessfully) on home computers (with ADAM, which ate into ColecoVision production line). |
I feel like ColecoVision uses the line between forgotten and not forgotten like a jump rope. It only sold around 2 million units and was only in NA and EU. Be that as it may, it was a relatively close third place to Intellivsion's 2nd place, but everyone was way behind Atari 2600.
And to quote AVGN
The Nerd: But before I end it, let's take a look at the ColecoVision Expansion Module. Yeah, what gaming system is complete without some kind of peripheral? You plug it in, and now you can play Atari 2600 games. That's right, I'm playin' Atari on ColecoVision, its competitor. Okay, that would never happen today. That's like if Sony said, "Okay, we're gonna come out with this new expansion module for the PlayStation 3. You're gonna be able to play Xbox games on it." There would be lawsuits up the a**.
And there was a lawsuit.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 115 million (was 105 million) Xbox Series S/X: 40 million (was 60 million, then 67 million, then 57 million. then 48 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima