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Forums - Nintendo Discussion - Metroid Prime 4 Treehouse gameplay

Seriously, am I the only one who's curious if Ridley will return in this one?



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The quality/performance modes, the versatility of the controls and HDR are more than enough for me to go all in on the Switch 2 Edition for sure. The game looks incredible on the system even though it's a Switch 1 title by design and I'm very excited for it.



The Switch 2 hardware has certainly made a difference in the graphics department.



h2ohno said:

I'd be shocked if high-end late-gen PS4 games like LOU2 and RDR2 were not pushing way higher polygon counts, texture resolution, advanced lighting, etc, than Prime 4 is on Switch 2. In terms of the base assets, the main difference between the Switch 1 and Switch 2 versions of Prime 4 is that Switch 1 is using the original textures while the last-gen version had to compress and downsize the texture to run on the older hardware. The polygon count, level design, and lighting were designed with the Tegra X1 in mind using the same engine as Prime 1 Remastered, which is itself still largely based on the 2002 engine.

In terms of early PS4 games, I think the comparison works better for Prime 4, as Retro's wizardry does get a lot more out of the Switch 1 than 99% of other developers, and adding better textures on top of that plus 4k and 120 FPS support make for an all-around amazing-looking game. The art is still going a long way in making of the difference in things like polygon count.

The Nintendo game that shows off the Switch 2's capabilities the most is Mario Kart World. That is not an improved version of a Switch 1 game, it's a game that truly could not be done on the Switch. The size of the levels, the amount of stuff that needs to be loaded at once, the chaos of 24 racers at a time. It may not seem like the kind of visual leap MK8 was over MKWii if you only look at the road textures, but it's doing a huge amount beyond that and is a true "next-gen" game compared to what was possible on Nintendo consoles before.

The game I'm most interested in seeing footage of is the new Fast game. That's a series that always pushes Nintendo hardware and compares a lot more favorably to the current-gen Playstation and XBox offerings. I really want to see what a generational leap over Fast RMX will be like.

Retro's in-house engine R.U.D.E. is only a "2002 engine" in the same sense that Unreal is a 1999 engine; it's been updated so greatly in the last 23 years to support the kind of stuff we see in Prime 4 that it'd be nothing like the 2002 version.

Totally agreed on FAST Fusion, that series has been putting Nintendo hardware through its paces since the Wii, and RMX is still one of the best looking games on Switch, so I can't wait get a better look at what they've cooked up for Switch 2.



CaptainExplosion said:

Seriously, am I the only one who's curious if Ridley will return in this one?

What's left of him at this point?



Bite my shiny metal cockpit!

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curl-6 said:
h2ohno said:

I'd be shocked if high-end late-gen PS4 games like LOU2 and RDR2 were not pushing way higher polygon counts, texture resolution, advanced lighting, etc, than Prime 4 is on Switch 2. In terms of the base assets, the main difference between the Switch 1 and Switch 2 versions of Prime 4 is that Switch 1 is using the original textures while the last-gen version had to compress and downsize the texture to run on the older hardware. The polygon count, level design, and lighting were designed with the Tegra X1 in mind using the same engine as Prime 1 Remastered, which is itself still largely based on the 2002 engine.

In terms of early PS4 games, I think the comparison works better for Prime 4, as Retro's wizardry does get a lot more out of the Switch 1 than 99% of other developers, and adding better textures on top of that plus 4k and 120 FPS support make for an all-around amazing-looking game. The art is still going a long way in making of the difference in things like polygon count.

The Nintendo game that shows off the Switch 2's capabilities the most is Mario Kart World. That is not an improved version of a Switch 1 game, it's a game that truly could not be done on the Switch. The size of the levels, the amount of stuff that needs to be loaded at once, the chaos of 24 racers at a time. It may not seem like the kind of visual leap MK8 was over MKWii if you only look at the road textures, but it's doing a huge amount beyond that and is a true "next-gen" game compared to what was possible on Nintendo consoles before.

The game I'm most interested in seeing footage of is the new Fast game. That's a series that always pushes Nintendo hardware and compares a lot more favorably to the current-gen Playstation and XBox offerings. I really want to see what a generational leap over Fast RMX will be like.

Retro's in-house engine R.U.D.E. is only a "2002 engine" in the same sense that Unreal is a 1999 engine; it's been updated so greatly in the last 23 years to support the kind of stuff we see in Prime 4 that it'd be nothing like the 2002 version.

Totally agreed on FAST Fusion, that series has been putting Nintendo hardware through its paces since the Wii, and RMX is still one of the best looking games on Switch, so I can't wait get a better look at what they've cooked up for Switch 2.

And RUDE was built off Unreal Engine 2.



Bite my shiny metal cockpit!

CaptainExplosion said:

So what do you all think Sylux has been planning with those Metroids?

Check the footage again. They're not Metroids. They're Mochtroids. The failed Metroid clones from the Space Pirates.



Bite my shiny metal cockpit!

Leynos said:
curl-6 said:

Retro's in-house engine R.U.D.E. is only a "2002 engine" in the same sense that Unreal is a 1999 engine; it's been updated so greatly in the last 23 years to support the kind of stuff we see in Prime 4 that it'd be nothing like the 2002 version.

Totally agreed on FAST Fusion, that series has been putting Nintendo hardware through its paces since the Wii, and RMX is still one of the best looking games on Switch, so I can't wait get a better look at what they've cooked up for Switch 2.

And RUDE was built off Unreal Engine 2.

I've heard that before, but never seen anything concrete to confirm this.



Shaunodon said:
Manlytears said:

This doesn't hold up, it's even laughable. Prime 4's graphics are not at all impressive, they don't match, much less surpass, titles like RDR 2 and LoUS 2.

It only proves how laughable your argument is that you're already subtly moving the goalpost from base PS4 to just the games in general.

Obviously if you show any of them running on a PS4 Pro or PS5 there will be cases that look better. But if you were to show all the base PS4 versions running at sub 1080p 30fps, compared to Metroid Prime 4 on a 4k tv running at 4k/60fps with far greater image clarity and likely better texture quality at times, Metroid Prime 4 will probably come out on top.

But again, people like Digital Foundry are the real experts, so you're welcome to wait for the full game release and let them judge it.

I never moved any goal. RDR 2, LoUS part 2, Horizon: FW, on base PS4, Pro or PS5. ALL look better than prime 4.

You on the other hand started to backtrack and damage Control. You came from " better than Anything on PS4" to " Those games were mega projects with hundreds of devs working on designing assets. If you're just gonna compare the raw numbers of those straight up obviously a Nintendo game won't compare."

You should have at least the humility to admit that you talked nonsense and that yes, there are games running on the base PS4 that are much more visually impressive than Prime 4.



Manlytears said:

You should have the humility to admit that you talked nonsense and that yes, there are games running on the base PS4 that are much more visually impressive than Prime 4.

In terms of scope/shaders/geometry/etc yes there are, but that is because Prime 4 is primarily a Switch 1 game, hardware that's something like 1/3 as strong as a PS4.

On the other hand, could PS4 run the Switch 2 version of the game at 4K/60fps or 1080/120fps though? I'm not so sure.

We'll have to wait a while longer to see what Switch 2 can really do when games are built from the ground up to push its hardware.