wow a really good direct!! especially considering it was the last Switch-focused ^ ^
don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^
wow a really good direct!! especially considering it was the last Switch-focused ^ ^
don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^
Somebody will have to explain to me the appeal of Tomodachi Life because it looks like crap to me but it's somehow big enough to be the final announcement of the direct.
Okay direct overall, I liked what I saw from Metroid Prime 4 and added two Metroidvanias to my wishlist (Shadow Labyrinth and The Eternal Life of Goldman)
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Eh, at least it had Prime 4, Tomodachi Life, Rhythm Heaven and Marvel Cosmic Invasion.
dark_gh0st_b0y said: wow a really good direct!! especially considering it was the last Switch-focused ^ ^ |
lol that’s like the fourth Nintendo Direct I’ve heard ppl call “the last Switch-focused [direct].” Wouldn’t surprise me if we get a few more Switch-focused Directs, similar to how they handled 3DS at its ending phase.
It was a solid B tier Nintendo Direct. I just got my hopes up too much.
Glad we got more info on Metroid Prime 4 Beyond, which looks absolutely stunning.
I'm also excited for Dragon Quest 1+2 HD Remake, Goldman, and Patapon.
Happy for Rhythm Heaven and Tomodachi Life fans even if I'm not into them myself.
I think the digital exchange thing is an interesting idea. However, if they take away the current share features, then the way I’ve had my family accounts set up for years is solidly fucked over. And lending out one game at a time, and a maximum of 2 weeks is going to get super tedious.
I describe myself as a little dose of toxic masculinity.
Slownenberg said:
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Allow me to attempt to explain:
From what I can tell, the virtual game card aims to replace the current (and rather convoluted) system of primary and secondary consoles, where the secondary console can play digital games from the primary console, but only with a persistent internet connection and only if the primary console isn't also playing digital games.
With the Virtual Game Cards, you can instead share digital games between consoles by "ejecting" and "loading" the virtual cards. As such, a virtual game card is available on only one console at a time. An Internet connection is required when ejecting and loading virtual cards, but not when playing the games. This is ultimately the main difference with the current system. Virtual game cards can be shared between consoles that are linked to your Nintendo account, and consoles that are linked to accounts part of your family group. When lending to accounts that are part of your family group, there exists a 14 day time-limit, after which the virtual card is automatically returned.
Slownenberg said: Deeply disappointed no Prime 2 and 3. |
We can already play the game in other devices, it still restrctive in the sense one is your primary console and the other is secondary, but if you turn off your Internet you can play in both devices
This is somehow even more restricting, as even the sharing now is limited to 14 days. It's extra steps for something that just isn't needed
Jules98 said:
Allow me to attempt to explain: From what I can tell, the virtual game card aims to replace the current (and rather convoluted) system of primary and secondary consoles, where the secondary console can play digital games from the primary console, but only with a persistent internet connection and only if the primary console isn't also playing digital games. With the Virtual Game Cards, you can instead share digital games between consoles by "ejecting" and "loading" the virtual cards. As such, a virtual game card is available on only one console at a time. An Internet connection is required when ejecting and loading virtual cards, but not when playing the games. This is ultimately the main difference with the current system. Virtual game cards can be shared between consoles that are linked to your Nintendo account, and consoles that are linked to accounts part of your family group. When lending to accounts that are part of your family group, there exists a 14 day time-limit, after which the virtual card is automatically returned. |
That’s not how it works. If account A is tied to console A, and you bought a game using account A, you can play the game any time you want on any account on console A and secondary consoles consoles with account A. There is no restriction to playing the game at the same time So account B on console A and account A on console B can play the same game at the same time. No persistent Internet connection is necessary.
I describe myself as a little dose of toxic masculinity.
Jules98 said:
Allow me to attempt to explain: From what I can tell, the virtual game card aims to replace the current (and rather convoluted) system of primary and secondary consoles, where the secondary console can play digital games from the primary console, but only with a persistent internet connection and only if the primary console isn't also playing digital games. With the Virtual Game Cards, you can instead share digital games between consoles by "ejecting" and "loading" the virtual cards. As such, a virtual game card is available on only one console at a time. An Internet connection is required when ejecting and loading virtual cards, but not when playing the games. This is ultimately the main difference with the current system. Virtual game cards can be shared between consoles that are linked to your Nintendo account, and consoles that are linked to accounts part of your family group. When lending to accounts that are part of your family group, there exists a 14 day time-limit, after which the virtual card is automatically returned. |
This is helpful.
So, the new system is less restrictive in that it removes the persistent online requirement, but at the same time it’s more tedious because it requires ejecting/loading individual games each time you want to swap systems.
I suppose the ability to lend your games to others inside your family group — even with the two-week limit — is worth the extra hurdle.