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Forums - Nintendo Discussion - Switch 2 motherboard maybe leaked

JRPGfan said:
sc94597 said:

TFLOPs are not a useful metric when comparing between different architectures. 

For example,

The PS4 Pro was capable of 4.2 (GCN) Tflops and the Series S roughly 4.006 (RDNA2) Tflops. The Series S obviously is a more capable system for the task of running modern games. Besides, 2Tflops would mean the Switch 2's GPU would run at something like 650 Mhz in docked mode, which is way too low. That's less than Digital Foundry downclocked their 16SM RTX 2050 (downclocked to make up for the fact that the Switch 2 only has 12SM) in their Switch 2 performance simulation. Realistically, we're looking at a minimum of about 800Mhz - 1Ghz in docked mode, which gives about 2.5 - 3 Tflops. 

The original Switch was mostly bottlenecked by CPU and available memory capacity. Neither of these are as prominent issues for the Switch 2. The Switch 2 will (if leaks are accurate) have more available memory than the Series S, and the CPU is more adequate than the Switch's was, relatively.  

Switch runs at 768mhz when docked, on the gpu.
I would expect them to stay in the same range, to keep performance pr watt high.
Going broad with many cores at lower clock speeds, to keep power usage as low as possible, compared to performance.

You might be right, at around 800mhz or something (since there been shrinkage in nodes since to the switch).

And yes, going from 25.6GB/s to 120GB/s in memory bandwidth, is going to have a massive performance impact at these higher resolutions the Switch 2 will run. Same with it getting a much more capable cpu.

The original Switch eventually had a peak mode that went up to 921mhz. This was relaxed as Nintendo became more familiar with a chip they inherited, and they wanted to stabilize performance in games. They aren't inheriting a chip this time around, Nvidia is designing one specifically for them. If we go with the original Switch's clock rates, we're looking at 1.38 Tflops in handheld mode, and 2.8 Tflops in docked mode for Switch 2. 

Misremembered, Nintendo only loosened handheld clock rates up to 450Mhz, 921mhz was done with mods and overclocking.

There is a limit to how low you can clock and still get efficiency gains. Thraktor on famiboards calculated it, based on the T234's power-voltage function, to be around 480Mhz. Anything below that would mean you should go with an 8SM instead of 12SM chip that is clocked higher. 

There is also evidence that Nintendo might allow the Switch 2 to run at higher TDP's, given that it seems like the cooling system is beefed up compared to the original Switch. 

Last edited by sc94597 - on 02 January 2025

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JRPGfan said:

Xbox One was 1230 Gflops (1.23 Tflops)
Compaired to the Switch docked peak of 393 Gflops.  (Xbox One was 3.1 times more powerful)

Switch 2, at like ~2 Tflops
Compaired to Xbox Series S, at 4 Tflops.  (a 2 to 1 ratio. (x2))

However compared to something like PS5 at 10,28 Tflops   (the PS5 is roughly 5 times more powerful)

Again this is just the theoretical compute performance of the GPUs.
Its not the be all and end all, of real world performance.

That said.... yeah the Switch is still very much the little brother in this picture.

Mind however that Ampere TFs are roughly comparable to 60% of RDNA2 TFs (due to doubled FP32 instructions in the former and different IPCs/compute efficiency).

The docked Switch 2 being 2 TF would be underwhelming even for 8 nm. I think they can afford to go a little higher with the dock fan and higher PSU.



 

 

 

 

 

I honestly just want the Switch 2 to be at least 1.3TF in Docked



Shikamo said:

Looks legit to me, but lets see if this is true.

I will also include the supposed specs that was leaked in September 2024 below.


Memory model: MT62F768M64D4EK-026 (6GX2 dual channel, LPDDR5X, 7500 MT/s)
Flash memory model: THGJFGT1E45BAILHW0 (256GB, UFS 3.1, manufactured by Kaixia, 2100 MB/s).
Audio chip model: Ruiwu ALC5658-CG.
Video signal conversion (DisplayPort to HDMI) must be chip model; Ruixian RTD2175N must be chip (support HDMI 2.1).
Network chip model: Ruiming RTL8153B-VB-CG and Gigabit Ethernet chip (the base has a network cable interface).
Microcontroller chip model: STMicroelectronics JSTM32G0OB0OCET6.

There have been multiple leaks around this from different sources with different images. - Even lines up with the shipping manifest that leaked many months ago.
Currently in the hardware enthusiast circles there is a degree of "faith" that these leaks are legitimate because of that.

However... TLDR.

12GB Ram @ 120GB/s of bandwidth. - Extremely unfortunate it's not 16GB. Bandwidth is good for 720P-1080P gaming.

256GB Solid State Drive @2.1GB/s. - Acceptable, unfortunately likely low IOPS, but competitive with Xbox Series S/X which will be good for porting.

Audio is Realtek. - This seems bizarre as Tegra ORIN has it's own built-in integrated audio functionality complete with power management and drivers... But likely Nintendo has a reason for it, likely due to needing it to dynamically switch between integrated speakers and then pushing it over USB/HDMI.

The Ruiming network is Realtek once again. - Up to 1Gb/s. - Supports USB 3.0, likely required for the Dock. - Orin natively has support for two ethernet connections, one typically used for Cameras/Microphones and the other used for Internet connectivity, so relying on Realtek is another odd choice, likely Nintendo needed some extra functionality that nVidia couldn't offer, but Realtek could.

STMicroelectronics JSTM32G0OB0OCET6 is a small SoC/IC with a 64Mhz ARM M10 processor, 1MB Ram, 512KB of storage likely to assist with I/O relating to the dock.

The SoC is still the unknown.

yanis-bnth said:

How many Teraflops do you think it will have ?
I asked ChatGPT to analyze it (I have no clue how it works) but it said that it could have between 3 and 6 Teraflops and 228Gb/s of memory. Idk if it’s realistic

Anywhere from 1 Terfalop to 3 Teraflops.

Not that it is relevant or important.

haxxiy said:

Teraflops is a meaningless metric when comparing different architectures and we won't know until we have the exact SM count (probably 12) and clock speeds, but bandwidth is 7500 MT/s x 64 bits = 60 GB/s per RAM module (although keep in mind that running both at once dual channel comes with some caveats).

Teraflops isn't "meaningless" per-say.
It's just peoples understanding of what it fundamentally is, is the real issue.

Teraflops is a hypothetical (Not real world) metric for single precision floating point performance, it's the same regardless of architecture.
The issue is, there is more to rendering than just floating point... And it doesn't account for that. I.E. Integer, Double Precision, Half Precision, Quarter Precision, Fillrate etc'.

Ironically it's only since Sony has essentially come out and basically said it's a "useless" metric that people are only now jumping on the bandwagon and  starting to think it's a useless metric.

firebush03 said:

I know next to nothing abt these specs. Just as long as NSW2 is comparable to PS4/PS4Pro, I will be more than happy. The leap btwn PS4 & PS5 is so marginal, we'd basically be looking at Nintendo finally catching up with the other two...which gives me a whole lotta excitement imagining the next 3D mainline Mario running at 4k 60fps, but also a whole lotta anxiety seeing how taxing game development at this level has been on Sony & Microsoft. (Not to mention: Nintendo struggled *very hard* with their jump to HD on Wii U.)

OLED costs $350USD. I don't believe this generational leap will only cost consumers $50 more. I see $450 at the absolute baseline (unless Nintendo is looking to sell a 'Digital Only' or 'Lite' model right at launch...which is doubtful imo).

It will have some advantages and disadvantages over a Playstation 4 Pro.
It's a more efficient and modern chip than what the Playstation 4 Pro has, so it can do more work with less.

Hopefully the Switch 2.0 doesn't chase and waste resources on 4k.

Darc Requiem said:

The memory bandwith is 120GB/s. Teraflops aren't the end all be all that some make them out to be. You only have to look at AMD's Vega architecture vs Nvidia's Pascal to see that. Vega had the higher Teraflop numbers bust Pascal out performed it in games. That said, it's hard to know with having the clock speed of the GPU. There is no way it's 6 Teraflops. 3 Teraflops isn't outside the realm of possibility. The RTX 2050 is 5 Teraflop GPU. The Switch 2 GPU has 75% of the CUDA cores of the RTX 2050. If I had to guess it would be between 2 to 3 Teraflops.

Vega was able to dominate in tasks that could use those Teraflops. Think: Folding.

haxxiy said:

Mind however that Ampere TFs are roughly comparable to 60% of RDNA2 TFs (due to doubled FP32 instructions in the former and different IPCs/compute efficiency).

The docked Switch 2 being 2 TF would be underwhelming even for 8 nm. I think they can afford to go a little higher with the dock fan and higher PSU.

If you can keep the compiler output efficient to keep the dual-issue pipes fed, you can achieve high utilization and get to almost it's realized teraflop potential.

In purely compute tasks AMD hardware is extremely potent.

...It's just games want more than single precision compute and that is where AMD has always fallen short.



--::{PC Gaming Master Race}::--

All I'm asking for is a stable 60fps in all games. I don't really care or understand anything posted here.



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vidyaguy said:

All I'm asking for is a stable 60fps in all games. I don't really care or understand anything posted here.

The hardware is irrelevant to achieving 60fps... Even the original NES from the 1980's had 60fps games.

It all comes down to developer priorities, some developers will prioritize visuals over framerate.



--::{PC Gaming Master Race}::--

vidyaguy said:

All I'm asking for is a stable 60fps in all games. I don't really care or understand anything posted here.

In some Nintendo Games, like Mario main games and spin offs, Metroid, Smash Bros, etc. I think Nintendo will prefer to focus on graphics instead 60fps in games like Zelda, Luigi Mansion, Fire Emblem, Xenoblade, Pokemon from GamesFreak, etc.

From Third Party's, honestly I expect many cheap ports than good ones (I'm being realistic). I expect ports at 60fps from Indies, Japanese Companies like Capcom with games like Resident Evil, Japanese small companies, Cod, Fifa and some free to play games like Fortnite, Overwatch, etc. 



SteamMyAnimeList and Twitter - PSN: Gustavo_Valim - Switch FC: 6390-8693-0129 (=^・ω・^=)

Pemalite said:

The hardware is irrelevant to achieving 60fps... Even the original NES from the 1980's had 60fps games.

It all comes down to developer priorities, some developers will prioritize visuals over framerate.

Wanna sign my Letter telling Nintendo to prioritize 60fps?

Shikamo said:

In some Nintendo Games, like Mario main games and spin offs, Metroid, Smash Bros, etc. I think Nintendo will prefer to focus on graphics instead 60fps in games like Zelda, Luigi Mansion, Fire Emblem, Xenoblade, Pokemon from GamesFreak, etc.

From Third Party's, honestly I expect many cheap ports than good ones (I'm being realistic). I expect ports at 60fps from Indies, Japanese Companies like Capcom with games like Resident Evil, Japanese small companies, Cod, Fifa and some free to play games like Fortnite, Overwatch, etc. 

Booo! Give me 60 or give me death.



vidyaguy said:
Pemalite said:

The hardware is irrelevant to achieving 60fps... Even the original NES from the 1980's had 60fps games.

It all comes down to developer priorities, some developers will prioritize visuals over framerate.

Wanna sign my Letter telling Nintendo to prioritize 60fps?

Shikamo said:

In some Nintendo Games, like Mario main games and spin offs, Metroid, Smash Bros, etc. I think Nintendo will prefer to focus on graphics instead 60fps in games like Zelda, Luigi Mansion, Fire Emblem, Xenoblade, Pokemon from GamesFreak, etc.

From Third Party's, honestly I expect many cheap ports than good ones (I'm being realistic). I expect ports at 60fps from Indies, Japanese Companies like Capcom with games like Resident Evil, Japanese small companies, Cod, Fifa and some free to play games like Fortnite, Overwatch, etc. 

Booo! Give me 60 or give me death.

The console has not been announced yet and u are already with the five stages of grief?

Jokes around, just wait and see, this is just a technical prediction based on hardware leak. Sadly, in my opinion this leak is 90% true.



SteamMyAnimeList and Twitter - PSN: Gustavo_Valim - Switch FC: 6390-8693-0129 (=^・ω・^=)

I expect 540p on low DLSSing to 1080p on the dock, for multiplatform games from the rest of the decade.
And cutting resolution of assets, to get smaller instalation size, it has to fit enough games on thes 256gb.
Let them store the high resolution details on the weigths of the DLSS models, not on the game instalation files.