Shikamo said:
Looks legit to me, but lets see if this is true.
I will also include the supposed specs that was leaked in September 2024 below.
Memory model: MT62F768M64D4EK-026 (6GX2 dual channel, LPDDR5X, 7500 MT/s) Flash memory model: THGJFGT1E45BAILHW0 (256GB, UFS 3.1, manufactured by Kaixia, 2100 MB/s). Audio chip model: Ruiwu ALC5658-CG. Video signal conversion (DisplayPort to HDMI) must be chip model; Ruixian RTD2175N must be chip (support HDMI 2.1). Network chip model: Ruiming RTL8153B-VB-CG and Gigabit Ethernet chip (the base has a network cable interface). Microcontroller chip model: STMicroelectronics JSTM32G0OB0OCET6.
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There have been multiple leaks around this from different sources with different images. - Even lines up with the shipping manifest that leaked many months ago.
Currently in the hardware enthusiast circles there is a degree of "faith" that these leaks are legitimate because of that.
However... TLDR.
12GB Ram @ 120GB/s of bandwidth. - Extremely unfortunate it's not 16GB. Bandwidth is good for 720P-1080P gaming.
256GB Solid State Drive @2.1GB/s. - Acceptable, unfortunately likely low IOPS, but competitive with Xbox Series S/X which will be good for porting.
Audio is Realtek. - This seems bizarre as Tegra ORIN has it's own built-in integrated audio functionality complete with power management and drivers... But likely Nintendo has a reason for it, likely due to needing it to dynamically switch between integrated speakers and then pushing it over USB/HDMI.
The Ruiming network is Realtek once again. - Up to 1Gb/s. - Supports USB 3.0, likely required for the Dock. - Orin natively has support for two ethernet connections, one typically used for Cameras/Microphones and the other used for Internet connectivity, so relying on Realtek is another odd choice, likely Nintendo needed some extra functionality that nVidia couldn't offer, but Realtek could.
STMicroelectronics JSTM32G0OB0OCET6 is a small SoC/IC with a 64Mhz ARM M10 processor, 1MB Ram, 512KB of storage likely to assist with I/O relating to the dock.
The SoC is still the unknown.
yanis-bnth said:
How many Teraflops do you think it will have ? I asked ChatGPT to analyze it (I have no clue how it works) but it said that it could have between 3 and 6 Teraflops and 228Gb/s of memory. Idk if it’s realistic
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Anywhere from 1 Terfalop to 3 Teraflops.
Not that it is relevant or important.
haxxiy said:
Teraflops is a meaningless metric when comparing different architectures and we won't know until we have the exact SM count (probably 12) and clock speeds, but bandwidth is 7500 MT/s x 64 bits = 60 GB/s per RAM module (although keep in mind that running both at once dual channel comes with some caveats).
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Teraflops isn't "meaningless" per-say.
It's just peoples understanding of what it fundamentally is, is the real issue.
Teraflops is a hypothetical (Not real world) metric for single precision floating point performance, it's the same regardless of architecture.
The issue is, there is more to rendering than just floating point... And it doesn't account for that. I.E. Integer, Double Precision, Half Precision, Quarter Precision, Fillrate etc'.
Ironically it's only since Sony has essentially come out and basically said it's a "useless" metric that people are only now jumping on the bandwagon and starting to think it's a useless metric.
firebush03 said:
I know next to nothing abt these specs. Just as long as NSW2 is comparable to PS4/PS4Pro, I will be more than happy. The leap btwn PS4 & PS5 is so marginal, we'd basically be looking at Nintendo finally catching up with the other two...which gives me a whole lotta excitement imagining the next 3D mainline Mario running at 4k 60fps, but also a whole lotta anxiety seeing how taxing game development at this level has been on Sony & Microsoft. (Not to mention: Nintendo struggled *very hard* with their jump to HD on Wii U.)
OLED costs $350USD. I don't believe this generational leap will only cost consumers $50 more. I see $450 at the absolute baseline (unless Nintendo is looking to sell a 'Digital Only' or 'Lite' model right at launch...which is doubtful imo).
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It will have some advantages and disadvantages over a Playstation 4 Pro.
It's a more efficient and modern chip than what the Playstation 4 Pro has, so it can do more work with less.
Hopefully the Switch 2.0 doesn't chase and waste resources on 4k.
Darc Requiem said:
The memory bandwith is 120GB/s. Teraflops aren't the end all be all that some make them out to be. You only have to look at AMD's Vega architecture vs Nvidia's Pascal to see that. Vega had the higher Teraflop numbers bust Pascal out performed it in games. That said, it's hard to know with having the clock speed of the GPU. There is no way it's 6 Teraflops. 3 Teraflops isn't outside the realm of possibility. The RTX 2050 is 5 Teraflop GPU. The Switch 2 GPU has 75% of the CUDA cores of the RTX 2050. If I had to guess it would be between 2 to 3 Teraflops.
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Vega was able to dominate in tasks that could use those Teraflops. Think: Folding.
haxxiy said:
Mind however that Ampere TFs are roughly comparable to 60% of RDNA2 TFs (due to doubled FP32 instructions in the former and different IPCs/compute efficiency).
The docked Switch 2 being 2 TF would be underwhelming even for 8 nm. I think they can afford to go a little higher with the dock fan and higher PSU.
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If you can keep the compiler output efficient to keep the dual-issue pipes fed, you can achieve high utilization and get to almost it's realized teraflop potential.
In purely compute tasks AMD hardware is extremely potent.
...It's just games want more than single precision compute and that is where AMD has always fallen short.