LegitHyperbole said:
I don't understand. We have a good thing going, you make us great games, we pay, you get to make what you want with a big budget. Why do you feel the need to start a smaller studio where we likely won't buy your game in masses. You'll most likely fail. You'll not be accepted back in with the big dogs. Why do it? You're making pieces of art that is bigger than yourself or your needs, you need to think alturistically about this decision. You leaving is going to hurt gaming as a whole. Why do it...? I've lost so much faith in R* with GTA6 and CDPR with The Witcher 4. It's saddening. The bioware guys are at their own studio just to make a discount version of mass effect, I kinda understand why they left cause that culture must have been shit to work in with political correctness but the CDPR devs and R* writers... why... |
Why do devs leave?
- Better working conditions.
- A lot of these big games have hundreds if not thousands of people working on them. Even if you like what you're making, it probably isn't your dream game.
People don't have a responsibility to be forced to do things they don't want to.
"Who cares if you have to work 120 hours a week and peeing in a bottle because you don't get bathroom breaks, at least you're not in a coal mine."
A lot of the gaming industry has relatively poor working conditions for relatively poor pay, compared to other software companies.
"Most executives said that the “burn and churn” culture still exists. On average, the game industry has a higher attrition rate for key talent than the broader tech industry: 10% compared with 6% in 2022 (see Figure 1). People with key roles in the game industry have, on average, less career experience than employees with similar roles in the broader tech industry (see Figure 2)."
https://www.bain.com/insights/beyond-the-love-of-the-game-talent-in-the-video-game-industry/#:~:text=On%20average%2C%20the%20game%20industry,industry%20(see%20Figure%202).