Norion said:
People often do put too much emphasis on CCU performance on Steam. It's very useful data and extremely welcome considering none of the consoles show this sort of thing so it's understandable that it gets as much attention as it does but at the end of the day it's only one piece of the pie in determining how a game is performing even if it's a big piece. It's when the number is really high or really low that it's at its most useful since being able to instantly see how huge something like Palworld is gonna be vs how much something like Concord is gonna bomb right away is very nice. |
I've started noticing that a lot more often these days on places like Youtube, Steam, Reddit and other forums, where people both on PC and consoles focus far too heavily on CCU data and not sales metrics (or even shipments).
CCU's are also semi live data, and that data can just nosedive in a matter of hours, days and months. One game can come out with all guns blazing, top the CCU chart and look undefeatable, but then the devs release a crappy update or start getting greedy and then the CCU chart starts to nosedive like the Titanic on steroids.
Moral of that story is people shouldn't hedge all bets onto CCU data, because not only can it be temporary, but it still won't tell us overall sales data, which at the end of the day still matters more, because that's where the eventual revenue is going to be tallied. Also I'm getting sick of seeing stupid CCU threads on Steam where people gasp at a dated CCU chart and go "ded game", even for SP games.
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