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Forums - Gaming Discussion - Dragon age Veilgaurd sales "fall short of Inquisition"

 

Lifetime sales...

2 million 9 30.00%
 
3 million 10 33.33%
 
4 million 10 33.33%
 
5-10 million 1 3.33%
 
10-15 million 0 0%
 
15-20 million 0 0%
 
20+ million 0 0%
 
Total:30
Norion said:
Mar1217 said:

I think that point of view was also skewed towards the fact that there's knowadays a lot of weight put on the CCU performance on Steam to determine a game early success.

Veilguard seemed to have a more than decent enough if not big enough CCU to determine it was at least putting out a decent front ... At first.

I mean, the word of mouth for this game has simply been bad for the most part and they definitely struggled on the marketing to sell the game as it is.

Here's that proof now.

Ouch. Honestly, even my 4M prediction now seems like on the high end of the game will prolly tally in sales by the end. 

People often do put too much emphasis on CCU performance on Steam. It's very useful data and extremely welcome considering none of the consoles show this sort of thing so it's understandable that it gets as much attention as it does but at the end of the day it's only one piece of the pie in determining how a game is performing even if it's a big piece. It's when the number is really high or really low that it's at its most useful since being able to instantly see how huge something like Palworld is gonna be vs how much something like Concord is gonna bomb right away is very nice.

I've started noticing that a lot more often these days on places like Youtube, Steam, Reddit and other forums, where people both on PC and consoles focus far too heavily on CCU data and not sales metrics (or even shipments).

CCU's are also semi live data, and that data can just nosedive in a matter of hours, days and months. One game can come out with all guns blazing, top the CCU chart and look undefeatable, but then the devs release a crappy update or start getting greedy and then the CCU chart starts to nosedive like the Titanic on steroids. 

Moral of that story is people shouldn't hedge all bets onto CCU data, because not only can it be temporary, but it still won't tell us overall sales data, which at the end of the day still matters more, because that's where the eventual revenue is going to be tallied. Also I'm getting sick of seeing stupid CCU threads on Steam where people gasp at a dated CCU chart and go "ded game", even for SP games. 



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Mnementh said:
Dante9 said:

Some people claim that it is pretty much the industry standard to always announce the first million broken in sales, and since no such announcement has been made... Well, who knows.
Anyways, this project went through so many permutations, staff changes and political bullshit that I don't think it ever had a chance in hell, in hindsight.
I guess if you live long enough, everything you love will inevitably change into shit because the people making that stuff have to move on and hand it over to the next people and it is not going to be the same.

Well, I loved original Baldur's Gate 1+2, which incidentally were the first games Bioware ever made. As it involved a D&D license it changed hands for it's recent third installment - and I still loved it, even though Bioware was not even near the game. Maybe for the best.

Yes, that would be the pleasant surprise that happens every blue moon. Sometimes changing hands can actually be a good thing. Maybe it's even necessary to keep the passion fresh in the long run.



shikamaru317 said:

Yeah, 1.5m players in 2 months, which presumably includes people who played the free 5 trial on EA Play/Gamepass Ultimate since they are saying players instead of sales, is quite poor for Dragon Age. Dragon Age Origins shipped 3.2m copies in the first 2 months, Dragon Age 2 sold through to consumers 2m in the first 2 months, and Dragon Age Inquisition outsold both of the first 2 games in the first 2 months according to EA (though they didn't release specific numbers) and later went on to sell 12m+ lifetime.

Even Mass Effect Andromeda was estimated to have sold over 2m copies in the first month, and it was a total mess on release, reviewed about 10 points below Veilguard, had those deadeyed characters on release due to a lack of eye shading, etc.. 

The thing about Andromeda is while it missed their sales expectations. It was actually one of the top selling games of 2017. IIRC I think it ended up around 4millions copies. Granted it got like 75% of that in the first couple of months of it's release. Not great but Veilguard wishes it got Andromeda's sales. 

As for the discourse around Veilguard as a whole, it shows why gaming "journalists" hate Youtubers so much. While gaming journalists gave Veilguard over inflated scores and defended the game like a parent defends their child. They nailed the Veilguard situation from the beginning. I find ironic that gaming "journalists" can't see past their own biases when they evaluate information.While there are certainly grifters on Youtube more often than not, the grifters are the gaming press. Can you imagine what the gaming press would do to a Youtuber with Alanah Pearce's track record.