Mar1217 said:
I think that point of view was also skewed towards the fact that there's knowadays a lot of weight put on the CCU performance on Steam to determine a game early success. Veilguard seemed to have a more than decent enough if not big enough CCU to determine it was at least putting out a decent front ... At first. I mean, the word of mouth for this game has simply been bad for the most part and they definitely struggled on the marketing to sell the game as it is. Here's that proof now. Ouch. Honestly, even my 4M prediction now seems like on the high end of the game will prolly tally in sales by the end. |
People often do put too much emphasis on CCU performance on Steam. It's very useful data and extremely welcome considering none of the consoles show this sort of thing so it's understandable that it gets as much attention as it does but at the end of the day it's only one piece of the pie in determining how a game is performing even if it's a big piece. It's when the number is really high or really low that it's at its most useful since being able to instantly see how huge something like Palworld is gonna be vs how much something like Concord is gonna bomb right away is very nice.







