Sullla said:
Fire Emblem is nothing like the Baldur's Gate line of games (which were excellent in their own way). The comparison to a chess board is much more accurate; think of it as a chess game with a huge board and many extremely specialized pieces. We refer to Fire Emblem as a "strategy" game, but it really doesn't involve much pure strategy; the game is actually almost entirely tactical in nature, like a wargame in a lot of senses. Positioning of units is incredibly important. It's not unusual to be in situations where moving a unit one tile in any direction will result in instant death. You have some control over your party members, in terms of picking which ones are active for each mission. One of my main criticisms of Radiant Dawn is that you have far less control over your party than any previous game in the series. (It's much more cinematic/story-driven than previous installments. Many players like this, I'm less of a fan.) Any character CAN become strong with repeated use, but some are generally much stronger than others. No one is mandatory, except the hero/leader unit (but you'd want to use Ike anyway...) I love the Fire Emblem games, just keep in mind they are very, very difficulty and frustrating. I echo Chrizum's recommendation to try the Gamecube FE game first (Path of Radiance) which is a lot less intimidating for newcomers to the series. And as an old game, it's also dirt cheap today. |
Good description. Okay I'm sold. I love games like chess/Risk. It might be a bother having to leave a battle half way through and come back to it the next day. Likely move somethin, get killed and then remember why it was there in the first place, but as long as I have a hardsave, that's not a biggie.
Actually I have a buddy who'd love this game too. Too bad there's no online or coop but I guess we could strategize together if he's over.