Darc Requiem said:
JRPGfan said:
Watching Asmongold play the game, and I'm sitting here thinking "this looks good, I kinda want to play it".
They should just given him a code :P That was much better marketing than those early review stuff. |
I watched Wolfheart stream the game. It looks so so. The bulk of my issues with Veilguard have nothing to do with the "culture war" stuff. As usual, people with an indefensible position latch onto the culture war in attempt to dismiss legitmate criticism. - I don't like the combat and the stream just confirmed it.
- After watching the whole stream, the art style is still a sore point. The environments look fine. The characters don't. In fact the style of the two conflict
- The presentation, the cluttered UI, despite having a smaller party with more limited skills, the UI seems to take up more of the screen
- The dialogue was so so thus far. It could get better, could get worse. However the dialogue spoken not matching the text you choose is a common occurence.
- The claims that you really can't be mean with your party members holds true.
- The game is direct sequel to Inquistion that ignores most of it's choices
- The game apparently sidelines Solas, after such an interestng build for two boring mustache twirling villains achetypes
The game seems to be standard fare action RPG with a Dragon Age coat of paint, that wasn't color matched, thrown on top. If it weren't titled "Dragon Age". I'd likely have a more positive opinion of it. |
I watched a few different streamers playing it the other night, and yeah, the combat just feels to me like a mix of GoW, but with the command-style inputs you can give (which DA has done before).
I find the art style choice glaring the most. There's multiple scenes where bodies of water just clash with the general art direction and thus end up making the water look like oil in the distance. Also early into the game, there were a lot of red hues, which ended up making foliage and general terrain blend together too often, which kind of made some areas look "samey".
There was even that cutscene with the party on a small boat heading towards a port town, and apparently that was "thick" fog. I've seen thicker fog in the latest Silent Hill Remake than what I saw on last nights streams.
The UI being nearly all purple is what gets me. Purple is by far my favourite colour (Even my glasses frames are purple), but seeing it everywhere on the UI just makes it not feel like DA?. Like Saints Row owned that colour, that was their kind of choice to go with it, but DA I always thought of as having more of a gritty colour palette choice (like dark reds and such).
The lack of player choices being included from the previous game is also not a good thing, because it just reminds me of what happened to ME3, where once again, the player's choice by that time did not matter, because EA/Bioware just gave up on player agency by that point.
I reckon if EA had remastered or remade the first two DA's, they would have likely received better receptions compared to the backlash and lukewarm reception currently.