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Forums - Sony Discussion - PS5 Pro is still far cheaper than a PC

Chrkeller said:
SvennoJ said:

PC has a lot of added time costs though. Time / convenience is more valuable than money for people interested in a PS5 Pro / consoles over all.

You can call it a scam, but you'll never have to configure a game, never have to hunt for solutions online, never run into compatibility issues, and you don't need to put it together and install an OS, drivers etc on it.

I can save money too by peeling my own potatoes, cutting them in sticks and frying them in oil from scratch. Or I can buy a bag of 5 minute super fries, stick em in the air fryer and be eating in 5 minutes. Arguably fresh fries taste better, but I don't have time for that. Same thing with gaming PCs. I can make it look better, run better, save a couple bucks in the long run, however I just want to sit down and play at the end of a long day.

Anyway I see DF already debunked this.

And it was the same when the PS5 came out, lots of PC builds of comparable pricing with supposedly the same performance. Not sure who these cheap builds are for anyway. Gaming PC enthusiasts will want to have plenty overhead, not be bottle necked by 'comparable' performance. They want to have better looking graphics than on console. Those going for PS5 Pro are of the same mindset, but already passed on PC for lack of convenience. They're not suddenly going to abandon their library of games to muck around with a 'comparable' performance PC.

It's a shame Steam gave up quickly on the Steam PC. If that would have caught on with full support, optimized settings for all Steam games, it might get more people to abandon consoles. For mass market the onboarding experience needs to be as seamless as with consoles. You buy a box, put it next to the TV, turn it on, get greeted by Steam big picture mode and pick what to play. Then discover you can do a lot more with it.

The gap, both convenience and pricing, has gotten massively smaller between PC and consoles.  That is just the reality.  

I agree with this but the convenience is still in favor of console. I tried to go to gaming PC because the performance of games is incredible and I don't spend much time configuring games. With that said a bunch of little things drove me crazy and I eventually went back to console gaming.

1. Hacking. Man hacking is insane on PC. I played R6 all summer with my cousin and every single day we logged in our ranked was adjusted up and down because we either played against hackers or had hackers on my team. I remember one time watching a guy on our team shoot someone through a wall on accident. He even apologized I couldn't believe it.

2. Party/game system. It's such a PIA to join a party chat with my friends while in a game. I never realized how convenient this is on Console until I couldn't do it the same way with a controller on PC.

3. Full controller support still isn't there as far as doing everything with a controller.

4. One day I spent almost all day trying to get Arkham city working on my PC. Spent a whole day trying to get it work. Finally did after a windows reinstall but updating all my drivers killed it. This wouldn't have happened on console and while this is ultimately my fault I still wasted most of my gaming day just trying to fix this game.

5. This was the final issue when I said enough. I had constant issues with my xbox one controller disconnecting. I even bought a new adapter and controller and it worked for like a month straight then disconnected. Then I would have to uninstall the drivers, reboot, and then the controller would work. I was done after that and went back to console.

I love PC gaming when the game is running and I'm playing with a controller. Everything after that becomes a PIA if you just want to play on your couch.



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Chrkeller said:

?Really?  My ps5 games offer performance mode versus quality.  Many offer 120 hz and most have RT as an option as well.  Ps5 games do have configurations and settings.  Not too mention PC has presets for games, so configuration takes a whopping 5 seconds?

And I fired up my ps5 today...  had to update the system, followed by a controller update.  

Also ran out of storage space last year and had to take my ps5 apart and upgrade the hdd.

I get your point PC requires more time, but I think you are exaggerating or going off antiquated historic views.  Nvidia has Ready Now drivers...  updating drivers is as easy as updating ps5 controllers.

The gap, both convenience and pricing, has gotten massively smaller between PC and consoles.  That is just the reality.  

Consoles do offer multiple optimized modes. On PC it tries to give you working settings, yet when I played Halo Infinite I had to dive into settings when getting to the open area. Tweaking settings for an hour to get it to stop stuttering, trying to figure out which was the bottleneck.

If you leave the console in rest mode updates are done while you're not playing. (Not the controller though, had to do that too last night, took 10 seconds)

You can also delete games instead of opening up the PS5, put a new SSD in and copy everything over ;)


Fact is, if I want to resume playing FS2020 now, I have many big updates to install, then reconfigure all the graphics settings to get it to run acceptably again or discover it's now to heavy to run on my gaming laptop. At least on console I've never been patched out of the game. Happened with Elite Dangerous on my prior gaming laptop. Big update, CPU turned out to be too slow for the new planetary system map update :/

The gap is definitely smaller. Yet it's still there.

There is also the gap between 'fun box' and 'work box'. It feels great to shut down my laptop, then go play on console. No more distractions.



SvennoJ said:

Chrkeller said:

?Really?  My ps5 games offer performance mode versus quality.  Many offer 120 hz and most have RT as an option as well.  Ps5 games do have configurations and settings.  Not too mention PC has presets for games, so configuration takes a whopping 5 seconds?

And I fired up my ps5 today...  had to update the system, followed by a controller update.  

Also ran out of storage space last year and had to take my ps5 apart and upgrade the hdd.

I get your point PC requires more time, but I think you are exaggerating or going off antiquated historic views.  Nvidia has Ready Now drivers...  updating drivers is as easy as updating ps5 controllers.

The gap, both convenience and pricing, has gotten massively smaller between PC and consoles.  That is just the reality.  

Consoles do offer multiple optimized modes. On PC it tries to give you working settings, yet when I played Halo Infinite I had to dive into settings when getting to the open area. Tweaking settings for an hour to get it to stop stuttering, trying to figure out which was the bottleneck.

If you leave the console in rest mode updates are done while you're not playing. (Not the controller though, had to do that too last night, took 10 seconds)

You can also delete games instead of opening up the PS5, put a new SSD in and copy everything over ;)


Fact is, if I want to resume playing FS2020 now, I have many big updates to install, then reconfigure all the graphics settings to get it to run acceptably again or discover it's now to heavy to run on my gaming laptop. At least on console I've never been patched out of the game. Happened with Elite Dangerous on my prior gaming laptop. Big update, CPU turned out to be too slow for the new planetary system map update :/

The gap is definitely smaller. Yet it's still there.

There is also the gap between 'fun box' and 'work box'. It feels great to shut down my laptop, then go play on console. No more distractions.

PC can be a PITA.  Hogwarts all summer long was a disaster.  Finally was patched and isn't crashing non stop.  

I do think the gap continues to get smaller.  Consoles are really looking more like PCs these days.  I wouldn't be surprised if generations go away.  Meaning ps5 and beyond play the same games, just a matter of settings.  



Chrkeller said:

PC can be a PITA.  Hogwarts all summer long was a disaster.  Finally was patched and isn't crashing non stop.  

I do think the gap continues to get smaller.  Consoles are really looking more like PCs these days.  I wouldn't be surprised if generations go away.  Meaning ps5 and beyond play the same games, just a matter of settings.  

It just sucks that the gap is getting smaller by consoles becoming more like PCs :/ First installs, then frequent patches, then graphical settings, then compatibility issues (HDR/VRR displays) More options, more complications. Hence Switch is now the most popular console, the one that still just works.

Settings are fine, yet Astrobot proves optimizing for one hardware profile can still produce flawless games. Unlike Black Myth Wukong where none of its modes hit the mark.



SvennoJ said:
Chrkeller said:

PC can be a PITA.  Hogwarts all summer long was a disaster.  Finally was patched and isn't crashing non stop.  

I do think the gap continues to get smaller.  Consoles are really looking more like PCs these days.  I wouldn't be surprised if generations go away.  Meaning ps5 and beyond play the same games, just a matter of settings.  

It just sucks that the gap is getting smaller by consoles becoming more like PCs :/ First installs, then frequent patches, then graphical settings, then compatibility issues (HDR/VRR displays) More options, more complications. Hence Switch is now the most popular console, the one that still just works.

Settings are fine, yet Astrobot proves optimizing for one hardware profile can still produce flawless games. Unlike Black Myth Wukong where none of its modes hit the mark.

There is something lovely about 1st party switch games.  Pop in the cart and just play.  Echoes is going to be a joy.  



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DF has a nice article on the Pro versus base, for Rebirth. Pretty significant jump. Makes me excited thinking about what the 5000 series is going to bring to the table.



It is a console, these are not directly comparable. I would rather compare to premium console experience of last gen.
PS4 pro has about 3 times more computing power than PS4, launched at the same launch price as the og PS4 3 year latter.
PS5 pro is 200$(~300$ or more depending on the region) more expensive than PS5 launch, and it is not a complete product (lacking vertical stand and disk drive).



A PC is a tool for work which just happens to be able to play games. I make money with the damn thing and I can write the cost off my taxes.

Comparing that to the cost of a console is like comparing the cost of a tool to a toy. Sure, the plastic chainsaw from Toys R Us is far cheaper than a 500-dollar-thing from Makita or something, but I can't do anything with it besides playing around mindlessly. I don't know, maybe it's just me, but comparing a PC to a console doesn't make any sense at all. The only exception would be if you would buy a PC solely for playing games, but that sounds kinda stupid. =P



Official member of VGC's Nintendo family, approved by the one and only RolStoppable. I feel honored.

Are there mini PCs comparable to the power output of a PS5 Pro? Genuinely curious about this.



twintail said:

Are there mini PCs comparable to the power output of a PS5 Pro? Genuinely curious about this.

Depends what you mean by mini.  I built a 4070 rig for my daughter that is using a fractal Terra.  Kind of the size of two gamecubes.  

A 4070 is probably still ahead of the Pro.