Chrkeller said: ?Really? My ps5 games offer performance mode versus quality. Many offer 120 hz and most have RT as an option as well. Ps5 games do have configurations and settings. Not too mention PC has presets for games, so configuration takes a whopping 5 seconds? And I fired up my ps5 today... had to update the system, followed by a controller update. Also ran out of storage space last year and had to take my ps5 apart and upgrade the hdd. I get your point PC requires more time, but I think you are exaggerating or going off antiquated historic views. Nvidia has Ready Now drivers... updating drivers is as easy as updating ps5 controllers. The gap, both convenience and pricing, has gotten massively smaller between PC and consoles. That is just the reality. |
Consoles do offer multiple optimized modes. On PC it tries to give you working settings, yet when I played Halo Infinite I had to dive into settings when getting to the open area. Tweaking settings for an hour to get it to stop stuttering, trying to figure out which was the bottleneck.
If you leave the console in rest mode updates are done while you're not playing. (Not the controller though, had to do that too last night, took 10 seconds)
You can also delete games instead of opening up the PS5, put a new SSD in and copy everything over ;)
Fact is, if I want to resume playing FS2020 now, I have many big updates to install, then reconfigure all the graphics settings to get it to run acceptably again or discover it's now to heavy to run on my gaming laptop. At least on console I've never been patched out of the game. Happened with Elite Dangerous on my prior gaming laptop. Big update, CPU turned out to be too slow for the new planetary system map update :/
The gap is definitely smaller. Yet it's still there.
There is also the gap between 'fun box' and 'work box'. It feels great to shut down my laptop, then go play on console. No more distractions.