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Forums - Gaming Discussion - Black Myth Wukong: Review Thread

Chrkeller said:
zeldaring said:

If the level design is linear with no exploring or secrets I would consider terrible. Not to mention i think the art style is horrendous.

It's the truth though game is constantly getting must play score on metacritic and sales are pretty weak. Mean while dmc 5 which was mid sold 8.1 million



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zeldaring said:
Chrkeller said:

It's the truth though game is constantly getting must play score on metacritic and sales are pretty weak. Mean while dmc 5 which was mid sold 8.1 million

Bayo 2 is the best action game ever creates.  2nd is Vanquish.  



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Chrkeller said:
zeldaring said:

It's the truth though game is constantly getting must play score on metacritic and sales are pretty weak. Mean while dmc 5 which was mid sold 8.1 million

Bayo 2 is the best action game ever creates.  2nd is Vanquish.  

Sekiro, gow 2018, nioh and ninja gaiden black are much better.

Last edited by zeldaring - on 12 August 2024

Just an Unreal Engine 5 game using Unreal Engine 5's entire feature set.
I.E. Lumen and Nanite.

Lumen isn't the best form of lighting out currently, so this game by extension doesn't have the best lighting.



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zeldaring said:
Chrkeller said:

Bayo 2 is the best action game ever creates.  2nd is Vanquish.  

Sekiro, gow 2018, nioh and ninja gaiden black are much better.

I don't view sekiro or GoW as action games, most adventure/action.  Black was amazing.  I'll concede that one.



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Chrkeller said:
zeldaring said:

Sekiro, gow 2018, nioh and ninja gaiden black are much better.

I don't view sekiro or GoW as action games, most adventure/action.  Black was amazing.  I'll concede that one.

Yea it also helps that black was graphical stunner at a locked 60fps, while Bayonetta on wiiu ran 40-60fps.



zeldaring said:
Leynos said:

Tears of the Kingdom Ultra hand is the most ambitious mechanic in games in the last several years. Simply for how insanely hard that is to do for any developer. Something thought not possible on PS5 let alone Switch. Before someone says Banjo. It's not the idea that's the ambitious part. Banjo doesn't have the dynamic physics Ultra hand does. Ultra Hand has logistics in functioning mechanical devices. Not to mention collision detection is so tight it's mindblowing. And to think devs were blown away by the rope in TLOU2 and the perfect collision/animation of walking up stairs in Judgment.

TOTK has nothing do with hardware power and really showed that person that made the comment has no clue to what he's talking about. Yes TOTK is ambitious but it sacrficed so many things like it has the same map, same gameplay, same graphics and it won't be remebered at fondly as BOTW. the main gameplay focus  was the physics  and if thats what you want from zelda then i guess you will be happy.

zeldaring said:
Mar1217 said:

Considering there's a load of action games with multiple weapons with different movesets to play with like à là DMC, Bayonetta, GOW or Astral Chain.
I'm not impress by the mechanical depth you're trying to imply.

Also, it looks good for what the current generation offers but Imma be honest, I rarely vibe with the drab grey aesthetics this is going for in some parts.
Anywoo, not getting my mind blown there, especially if you've seen more advanced UE5 demos.

Is it gonna be a good game though ? Most likely but we'll let the players judge of it on release day anyway.

DMC and bayonetta have terrible level design, and the graphics are not impressive  at all. GOW 2018 yea thats one of the best games ever if this could match that or better exceed that level design then it would be something special. Never played astrail chain, but the platinum games i did play always had the boring level design and games were just about combat.

Every post you make is wrong. It's astonishing. Law of averages you should have said something correct in almost 2000 posts but nope.



Bite my shiny metal cockpit!

I get preferring GoW 2018 or appreciating its graphical achievements but since mechanics and depth throwing into the conversation, are you saying that DMC and Bayo lag behind GoW? On actual mechanical depth?



Pemalite said:

Just an Unreal Engine 5 game using Unreal Engine 5's entire feature set.
I.E. Lumen and Nanite.

Lumen isn't the best form of lighting out currently, so this game by extension doesn't have the best lighting.

Do you only judge graphics by engines or lighting? Artistic design is also a huge part of graphics that's why  people view of the best looking will be always be subjective.  The art in the game is better then anything using u5 so far.



AddRat said:

I get preferring GoW 2018 or appreciating its graphical achievements but since mechanics and depth throwing into the conversation, are you saying that DMC and Bayo lag behind GoW? On actual mechanical depth?

Esp since DMC has an entire reboot in DmC to dumb the series down and simplify it for people like ZR. Those people claim it's the best DmC or a great game. It's a pile of shit with a cringe tone and dialogue trying too hard to be 2003 Edglord a decade late. Combat is much simpler and worse. DMC5 is about as mechanically in-depth as combat gets for action games. Level design is just fine but DMC5's one downside is level variety. Something earlier entries were better at. GoW series is as dumbed down and approachable as it gets. Esp the old ones and newer ones. 2018 is average at best combat but a step above the trash 1 button shit of the older games.

The best the West ever got to replicating DMC combat depth is Soulstice.



Bite my shiny metal cockpit!