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Forums - Nintendo Discussion - Digital Foundry: Best graphics on Nintendo Switch

trasharmdsister12 said:
zeldaring said:

Again this is about DF best looking games not games using the most advanced feature set, if it was about the games with most advanced graphics features they would have actually named games like witcher 3 and doom arent on the list and do you know why it's because they look like mud. botw runs on hardware objectly  weaker then the 360 yet you named it as the most impressive open world game just a few posts ago, when we know witcher 3 is way more advanced so you are allowed to do it but i'm not?

The title of the video is "best graphics" so it's really about whatever semantic definition DF gives that phrase. And they didn't explicitly state what that phrase means to them in this video, but given their catalog of work my personal understanding of their view is that they appreciate and analyze how various techniques are applied towards an end result, considering the hardware it's running on. It's not one or the other between technical make-up and end-result of the aesthetics for them. It's about the ingenuity and implementation of said techniques towards a final goal that each individual project is trying to achieve. That's why they can have proper discussion and analysis of games on older or less powerful hardware and still appreciate the outcomes. 

As for why they didn't name games like Witcher 3 and Doom... Well again I'll point to the title. It literally says "First Party Exclusive Selection". Doom and Witcher 3 aren't first-party or exclusives. And they reiterate that at 1:08 in the video. They make exceptions to their own rules with Fast RMX and The Touryst, but that's because they aren't robots. John has touted his admiration of that (non-first party) studio for the decade he's been there and is always open to highlighting their works. The studio also has a long-standing closeness to Nintendo hardware with Fast RMX being an expanded port of a Wii U exclusive, The Touryst debuting on Switch before coming to other platforms, and most of the studio's output being exclusive to Nintendo platforms.

Chrkeller said:

So are lighting and shadows on PC ultra settings higher resolution than consoles? Since I moved to PC I have been blown away by the improvement on PC. Lighting and shadows look like a gen leap.

In a simplified way of speaking, yes. The higher quality settings are usually just higher "sample rates" (you can think of this as resolution) versions of the same effect. They can also be completely different techniques/ways of doing the same kind of effect but requiring much more processing power. That's what "optimization" is. It's about setting the right "resolution" for the different effects and/or finding the right technique to do the same thing but with less processing power, usually at a reduced quality of end result but weighing the performance cost to quality. For example, there are many ways to blur a frame/image, or apply "depth of field" to it. Typically the "better" techniques (those that better resemble how a camera or eyeball works) require more processing power. But you can get away with a cheaper technique if it's used the right way or during the right moments in a game (like maybe only using depth-of-field during cutscenes when action is more controlled, the framerate is lower, or the CPU is freed from processing game logic).

I only read the thread title and thought they were talking about best looking switch games, not only first party. 

Is there anything wrong with saying the final results here look better then witcher 3 600p graphicallly?

Last edited by zeldaring - on 31 July 2024

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LegitHyperbole said:
curl-6 said:

Its own sequel improved on it with superior draw distance and sharper image quality.

Nah, the textures on ToTK are atrocious at times. BoTW is nicer looking.

They look pretty much the same to me texture wise; DF didn't highlight any shortcoming there in their analysis either. Not sure why textures would go backwards when moving from a game built for Wii U to a game built for the more capable Switch.



Also think crysis 3 is the best looking on FPS on switch another 7th gen game which switch really fixes. very surprised MGSV never made it seems like easy money.



curl-6 said:
LegitHyperbole said:

Nah, the textures on ToTK are atrocious at times. BoTW is nicer looking.

They look pretty much the same to me texture wise; DF didn't highlight any shortcoming there in their analysis either. Not sure why textures would go backwards when moving from a game built for Wii U to a game built for the more capable Switch.

They did look a little worse to me but it made some sense as you're making a much bigger world and the Ultra Hand is probably pretty taxing. I didn't think they looked dramatically worse. That said no doubt ToTK is probably the most technically demanding game on the system. I hope the game get's patched on Switch 2 to run at 1080P.



Bite my shiny metal cockpit!

TOTK was so disappointing graphically, 6 years to get the same looking game on the same map, I really thought they were gonna blow us away considering BOTW is wiiu game, very diappointing.



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zeldaring said:

Also think crysis 3 is the best looking on FPS on switch another 7th gen game which switch really fixes. very surprised MGSV never made it seems like easy money.

Yeah Crysis 3 is one of the best looking third party Switch games in my book too, though I'd actually say Crysis 2 Remastered looks even better as it got a more extensive upgrade including an all new lighting system, whereas 3 mostly just improved the resolution, AA, framerate and textures.



curl-6 said:
zeldaring said:

Also think crysis 3 is the best looking on FPS on switch another 7th gen game which switch really fixes. very surprised MGSV never made it seems like easy money.

Yeah Crysis 3 is one of the best looking third party Switch games in my book too, though I'd actually say Crysis 2 Remastered looks even better as it got a more extensive upgrade including an all new lighting system, whereas 3 mostly just improved the resolution, AA, framerate and textures.

Wonder why did not add  SVOGI in crysis 3 for switch, was the lighting already good enough or too taxing?



zeldaring said:
curl-6 said:

Yeah Crysis 3 is one of the best looking third party Switch games in my book too, though I'd actually say Crysis 2 Remastered looks even better as it got a more extensive upgrade including an all new lighting system, whereas 3 mostly just improved the resolution, AA, framerate and textures.

Wonder why did not add  SVOGI in crysis 3 for switch, was the lighting already good enough or too taxing?

I honestly don't know; the original lighting does already look really good in my opinion so it could a matter of "it costs us 3fps of frame time but doesn't look that much better".



curl-6 said:
zeldaring said:

Wonder why did not add  SVOGI in crysis 3 for switch, was the lighting already good enough or too taxing?

I honestly don't know; the original lighting does already look really good in my opinion so it could a matter of "it costs us 3fps of frame time but doesn't look that much better".

No SVOGI, due to art driven GI that was the reason, just found it on resetera.



zeldaring said:

Again this is about DF best looking games not games using the most advanced feature set, if it was about the games with most advanced graphics features they would have actually named games like witcher 3 and doom arent on the list and do you know why it's because they look like mud. botw runs on hardware objectly  weaker then the 360 yet you named it as the most impressive open world game just a few posts ago, when we know witcher 3 is way more advanced so you are allowed to do it but i'm not?

Correct. It is about the best looking games.
And the best looking games use the most advanced feature set. Nice attempt at trying to change the direction of discussion.

Breath of the Wild runs on GPU hardware that is objectively stronger than the Xbox 360. More Ram, more cache, more advanced GPU with more modern rendering features and efficiency improvements... And yes, I am still talking about the WiiU.

curl-6 said:
LegitHyperbole said:

Nah, the textures on ToTK are atrocious at times. BoTW is nicer looking.

They look pretty much the same to me texture wise; DF didn't highlight any shortcoming there in their analysis either. Not sure why textures would go backwards when moving from a game built for Wii U to a game built for the more capable Switch.

Tears of the Kingdom used many of Breath of the Wilds textures and assets to save on development time. They are pretty much identical.
Tears of the Kingdom did -add- additional textures and assets, but they are of similar standard/quality to fit in with the current art style.

...Tears of the Kingdom did make some engine improvements, but that also came at the cost of performance, the Switch was already being pushed by Breath of the Wild at a hardware level, so they could only take things so far.

zeldaring said:
curl-6 said:

I honestly don't know; the original lighting does already look really good in my opinion so it could a matter of "it costs us 3fps of frame time but doesn't look that much better".

No SVOGI, due to art driven GI that was the reason, just found it on resetera.

To remove the baked lighting would have taken extra development time and money.

SVOGI is also a form of Ray Tracing, the Switch was already taxed running running Crysis 3.



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