| Griffin said: I never had any problems with the controls, maybe PC gamers have a hard problem playing console shooters but i don't. Having 16-24 players in TF2 would not of increased the fun of the game, for me anyways, and i never played the game for more then an hour, so i never noticed much lag, and no bugs. I've also played CoD4 on a PC and the PS3, and there is no difference for me between the games for the controls. I have also played Unreal games on the PC's and on consoles and the controls come off as the same. I have also played doom3 and BF games and there is nothing special about the controls for the PC. |
A server with 16 people is what I call almost dead. When a server has less than 10 people on each team in TF2, there's simply not enough people to fill the huge maps...once a few people die there's only a few left, and that just kills the game because either a handful of people win the game without you or a handful of people get obliterated because you weren't there.
Either way, the game gets too unbalanced. And yes, the console controls do make a difference, no matter how good you are with them. I can completely own in Halo (1 and 2 at least), but that's probably because the game is designed for a console. While TF2's controls obviously function, how could they sell a game that doesn't, it clearly is not the intended controls.
I've played a few minutes of TF2 on the 360, but I've seen a lot of videos. And what I see is this:
-Lots of strafing left and right. This is because you control movement easily with the left stick, but aiming is slightly harder with an analog stick. You can over or undershoot, and for someone like the soldier, with only 4 rockets at a time, this would be devastating. So you come across an enemy, line up the shot IN GENERAL, and then do a bit of strafing to line up the shot perfectly. This is hardly ideal, on the PC that shot is lined up in milliseconds.
-No looking behind you. I've seen too many people get killed from behind. Because the control scheme punishes you for turning around (takes too long to face forward again), hardly anybody does it...and if they do, it's a chore.
-Sniper...awful.
-Good lucking running around, double jumping, and aiming correctly as a Scout.
Plenty of other issues.
I don't hate consoles, but TF2 is a game designed for and best played on a PC, and I can't think of one reason why that isn't true.


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