By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - How will be Switch 2 performance wise?

 

Your expectations on performance...

Ridiculously below this g... 1 1.79%
 
Way below this gen: Some ... 17 30.36%
 
Slightly below this gen: ... 25 44.64%
 
On pair with this gen: AA... 13 23.21%
 
Total:56

Will have to look into the LCD screen leak. Wasn't caught up on that one. Digital Foundry seemed to think it wasn't likely it would be a poor LCD and something minimally decent. 

haxxiy said:

The Duskbloods/Elden Ring/FFVIIR 1080p30, and Cyberpunk 2077 720p30 (average), which is in some cases better than a PS4 but definitely not Pro/XSX territory... as reasonably expected.

This is pretty much what we were expecting. The XBO:X/PS4 Pro always would have had higher native pixel counts (something they even have an advantage over the Series S on, in many examples.) Where they lack is feature-set and stability in CPU/storage bottlenecked titles. 

The performance here is roughly on par with what we are seeing with other handhelds, like the Z1E Rog Ally. 

Elden Ring averages around 35fps at low-medium 1080p on the Z1E Rog Ally at the peak TGP. For Switch 2, Digital Foundry thinks the game is actually unlocked and its the video format limiting it to 30fps, so we probably will see similar. From Software games don't tend to have native DLSS support. 

FFVII averages about 35-40fps at native 1080p on the Rog Ally. 

Cyberpunk 2077 is an interesting case, because the variable 720-1080p seems to be without any DLSS. Would be interested to see if the final version has DLSS implemented. The general sentiment they expressed is that the game looks qualitatively better than the last generation versions. Other games, like Star Wars Outlaws seem to have DLSS-specific artifacts, so the console definitely seems to support it. 



Around the Network
sc94597 said:

Will have to look into the LCD screen leak. Wasn't caught up on that one. Digital Foundry seemed to think it wasn't likely it would be a poor LCD and something minimally decent. 

haxxiy said:

The Duskbloods/Elden Ring/FFVIIR 1080p30, and Cyberpunk 2077 720p30 (average), which is in some cases better than a PS4 but definitely not Pro/XSX territory... as reasonably expected.

This is pretty much what we were expecting. The XSX/PS4 Pro always would have had higher native pixel counts (something they even have an advantage over the Series S on, in many examples.) Where they lack is feature-set and stability in CPU/storage bottlenecked titles. 

The performance here is roughly on par with what we are seeing with other handhelds, like the Z1E Rog Ally. 

Elden Ring averages around 35fps at low-medium 1080p on the Z1E Rog Ally at the peak TGP. For Switch 2, Digital Foundry thinks the game is actually unlocked and its the video format limiting it to 30fps, so we probably will see similar. From Software games don't tend to have native DLSS support. 

FFVII averages about 35-40fps at native 1080p on the Rog Ally. 

Cyberpunk 2077 is an interesting case, because the variable 720-1080p seems to be without any DLSS. Would be interested to see if the final version has DLSS implemented. The general sentiment they expressed is that the game looks qualitatively better than the last generation versions. Other games, like Star Wars Outlaws seem to have DLSS-specific artifacts, so the console definitely seems to support it. 

The non use of DLSS is a letdown.
Why not? Nvidia chipset supports it, why wouldn't Nintendo mandate every game make use of it? or use it themselves?



JRPGfan said:
sc94597 said:

Will have to look into the LCD screen leak. Wasn't caught up on that one. Digital Foundry seemed to think it wasn't likely it would be a poor LCD and something minimally decent. 

This is pretty much what we were expecting. The XSX/PS4 Pro always would have had higher native pixel counts (something they even have an advantage over the Series S on, in many examples.) Where they lack is feature-set and stability in CPU/storage bottlenecked titles. 

The performance here is roughly on par with what we are seeing with other handhelds, like the Z1E Rog Ally. 

Elden Ring averages around 35fps at low-medium 1080p on the Z1E Rog Ally at the peak TGP. For Switch 2, Digital Foundry thinks the game is actually unlocked and its the video format limiting it to 30fps, so we probably will see similar. From Software games don't tend to have native DLSS support. 

FFVII averages about 35-40fps at native 1080p on the Rog Ally. 

Cyberpunk 2077 is an interesting case, because the variable 720-1080p seems to be without any DLSS. Would be interested to see if the final version has DLSS implemented. The general sentiment they expressed is that the game looks qualitatively better than the last generation versions. Other games, like Star Wars Outlaws seem to have DLSS-specific artifacts, so the console definitely seems to support it. 

The non use of DLSS is a letdown.
Why not? Nvidia chipset supports it, why wouldn't Nintendo mandate every game make use of it? or use it themselves?

It's especially weird given that Cyberpunk 2077 is pretty much the test-game for all of Nvidia's features. I'm hoping they just had it turned off, or they're tuning it before a full release. 

Other games seem to have DLSS artifacts (like Star Wars Outlaws I mentioned) so it is being used elsewhere. 



Well, there is not much new in this Direct hardware wise, except they pretty much confirmed HDMI 2.0 for 4K/60Hz output and 1080p/120Hz LCD screen.

Its GPU is quite descent, sort of scaled down 3050 mobile, with texture fillrate performance (along with memory bandwidth) being obvious potential bottleneck, but otherwise fairly capable, especially when DLSS is used.



I watched the DF's video.😑

Last edited by Oneeee-Chan!!!2.0 - 5 days ago

Around the Network

Yeah I'm not sure why anyone is shocked at 4k 60fps capable output. I mean Metroid is running on the base switch at 900p/60, it'd be a shame if the next generation system couldn't take that up to some form of upscaled 4k as it's not meaningfully boosting the graphics in other ways... But LCD being 120 capable and Nintendo acknowledging that is a pleasant surprise, not something I personally care for but cool upgrade for Switch titles running in handheld mode. Docked I would always pick resolution over 120fps

Imagine Quality still remains to a bit of sore spot, clearly not much use of anti-aliasing or DLSS in Nintendo's titles.

The tech seems to be there but I was a bit disappointed with the demonstration of it but, I guess that what happens when there's a lack of new 1st party games on display. Excited to finally have a Nintendo system well equipped for modern games though

Last edited by Otter - 4 days ago

Oh, so there is an option to choose 1440p as default output - which is somewhat weird, since TV don't come in that resolution, but it's nice to see that they thought of folks who might want to hook up dock to PC 1440p monitors.



Oneeee-Chan!!!2.0 said:

Is it still reasonable to expect Switch 2 performance to be between PS4 and PS4 Pro?

Mario Kart World is probably 4k/60fps and Donkey Kong Bananza is probably the same.

PS4 Pro is basically 1440p hard and usually 30fps on heavy graphics.

And no game runs at 120fps.

Direct power comparisons to Pro never really made sense imo but the graphical benchmark is somewhere above PS4 generation of games. PS4 Pro doesn't set its own benchmark outside of image quality, it's just PS4 games boosted to 1440p.... Developers do not build experiences around Pro itself. 

Switch 2 will have more 1080p games compared to Pro because it is a base system and developers will design around their own priorities (DK currently being 1080p 60fps for example). But essentially will be more capable in terms what players actually receive, not raw power.

Modern 3rd party games will be on the lower end 720p-900p/30fps but boast graphics settings above PS4/Pro. I expect most Nintendo games to be 1440p/60fps as a conscious choice of Nintendo, with the ambitious RPGS-like titles Xenoblade/Zelda/Pokémon returning to 1080p/30fps.



So far it's basically meeting my adjusted expectations, except DLSS is either virtually non-existent or half-assed. Time will tell.

Switch 2 vs PS4 Pro may play out like Series S vs Xbox One X.  Generally higher settings and fps but at much lower resolutions. Decent enough even without DLSS.



DF already have the Switch 2?



 

 

We reap what we sow