Will have to look into the LCD screen leak. Wasn't caught up on that one. Digital Foundry seemed to think it wasn't likely it would be a poor LCD and something minimally decent.
haxxiy said: The Duskbloods/Elden Ring/FFVIIR 1080p30, and Cyberpunk 2077 720p30 (average), which is in some cases better than a PS4 but definitely not Pro/XSX territory... as reasonably expected. |
This is pretty much what we were expecting. The XBO:X/PS4 Pro always would have had higher native pixel counts (something they even have an advantage over the Series S on, in many examples.) Where they lack is feature-set and stability in CPU/storage bottlenecked titles.
The performance here is roughly on par with what we are seeing with other handhelds, like the Z1E Rog Ally.
Elden Ring averages around 35fps at low-medium 1080p on the Z1E Rog Ally at the peak TGP. For Switch 2, Digital Foundry thinks the game is actually unlocked and its the video format limiting it to 30fps, so we probably will see similar. From Software games don't tend to have native DLSS support.
FFVII averages about 35-40fps at native 1080p on the Rog Ally.
Cyberpunk 2077 is an interesting case, because the variable 720-1080p seems to be without any DLSS. Would be interested to see if the final version has DLSS implemented. The general sentiment they expressed is that the game looks qualitatively better than the last generation versions. Other games, like Star Wars Outlaws seem to have DLSS-specific artifacts, so the console definitely seems to support it.