Above my expectation this seems somewhere between PS4 Pro and PS5 in term of overall possible performance. Docked 4K 60 seems nuts, or maybe since I am not in the handheld space at all I am behind current tech.
Your expectations on performance... | |||
Ridiculously below this g... | 1 | 1.69% | |
Way below this gen: Some ... | 17 | 28.81% | |
Slightly below this gen: ... | 28 | 47.46% | |
On pair with this gen: AA... | 13 | 22.03% | |
Total: | 59 |
Above my expectation this seems somewhere between PS4 Pro and PS5 in term of overall possible performance. Docked 4K 60 seems nuts, or maybe since I am not in the handheld space at all I am behind current tech.
The power is the thing that truly surprised! This is why it is $450 instead of $400, they packed this thing full of power. A huge generational leap over the Switch.
I expected 1080p games to be able to do 60fps, and wasn't sure if it'd do 4k but if it did i figured 30fps would be the norm for 4k.
But instead it is a 4k/120fps capable system (not at the same time of course haha). Seems like docked 4k/60fps is gonna be common and 1080p/120fps might be a fairly common performance option for certain games that benefit from 60+ frame rates like first person shooters. Sounds like 1080p-4k and 60-120fps is gonna be the norm in comparison to the Switch's 540p-1080p and 25-60fps norm.
It looks like it's at or even a bit above PS4 Pro / XB1X level of performance, which is incredibly impressive. No wonder it is getting major AAA third party support, this thing kicks! Seems like it should be able to handle most current gen console games likely just with settings turned down a bit rather than needing a series of graphical downgrades like the Switch required. I would think all but the absolute most demanding current gen console games will be portable to Switch 2 without much hassle beyond the normal requirements of porting.
Really incredibly impressive, and beyond what I think anyone was imagining.
Slownenberg said: The power is the thing that truly surprised! This is why it is $450 instead of $400, they packed this thing full of power. A huge generational leap over the Switch. Really incredibly impressive, and beyond what I think anyone was imagining. |
For older and simpler games that'll be the case but for newer more demanding games 1080p 30-60fps should be the norm with the 1080p often not being native and instead upscaled from like 720p. The PS5 can do 120fps but barely any games run like that on it so that in particular is gonna be rare but 60fps will be more common though thanks to performance modes being offered when doable.
Yeah, some of you are going waaay overboard based on the standard specs of a low-mid-end smartphone screen and basic HDMI 2.0 support (like the PS4 and Xbox One since the mid 2010s!). That doesn't mean that's how the games are going to be rendered... sigh.
Just look at the multiplatform games. Digital Foundry's analysis in a few days will come as a rude awakening to some.
If it can run Star Wars Outlaws well enough, which was shown today on Switch 2, it will be able to run a lot of PS5 games. Outlaws game quality may be questionable (some people like it, others don't) but graphically it's one of the better looking next-gen only games.
When Final Fantasy VII Remake Integrade was rumored here like 12-18 months ago, several posters scoffed and claimed even *that* would be impossible, lol ... well that was shown today too. Rebirth is also tipped to be coming.
Wild Hearts, Borderlands 4, Split Fiction are also PS5-XBS only titles that were already shown and the Phantom Liberty DLC from Cyberpunk 2077 is also next-gen only and that was also shown.
Also some people were thinking 60 FPS for Zelda would be great ... how about 120 FPS for Metroid Prime 4 which looks better than either Zelda game, lol. Not bad.
Last edited by Soundwave - on 02 April 2025haxxiy said: Yeah, some of you are going waaay overboard based on the standard specs of a low-mid-end smartphone screen and basic HDMI 2.0 support (like the PS4 and Xbox One since the mid 2010s!). That doesn't mean that's how the games are going to be rendered... sigh. Just look at the multiplatform games. Digital Foundry's analysis in a few days will come as a rude awakening to some. |
Eh, I think it is fine for people to be hyped for VRR and HDR support. These weren't certainties, especially considering many PC handhelds released in 2024 and 2025 for higher prices than the Switch 2 don't have screens that support this. To a lesser extent, same thing is true for a 1080p internal screen and 120Hz.
For Nintendo titles (especially cross-generation like Metroid Prime 4), which is what most people are buying a Switch 2 for, 4k 60fps or 1080p 120fps are viable, because Nintendo has announced it to be. Again, this wasn't some inevitability. The CPU could've been too weak to support a locked 120fps or having VRR support could mean that it doesn't matter as much if it is unlocked. 120fps wasn't a common feature on 8th Generation platforms, even for less demanding games like say Fortnite the 8th Generation platforms mostly targeted 60fps (with some struggling.)
As for the multi-platform titles, all of them (with maybe the exception of Elden Ring's performance stutters) look very respectable and within the mid-end gaming handheld range (low-medium PC-equivalent graphics settings, upscaled to 1080p, locked 30 or unlocked 30 to 60fps, etc.) That's almost certainly what the Digital Foundry analysis is going to reveal.
Edit: Digital Foundry, "It is a very compelling mobile screen, maybe one of the best mobile screens around for a handheld device of this type." , "[The display] sounds delightfully wonderful actually."
Last edited by sc94597 - on 02 April 2025Digital Foundry just posted their video (watching now.)
sc94597 said: Eh, I think it is fine for people to be hyped for VRR and HDR support. These weren't certainties, especially considering many PC handhelds released in 2024 and 2025 for higher prices than the Switch 2 don't have screens that support this. To a lesser extent, same thing is true for a 1080p internal screen and 120Hz. Edit: Digital Foundry, "It is a very compelling mobile screen, maybe one of the best mobile screens around for a handheld device of this type." , "[The display] sounds delightfully wonderful actually." |
IIRC, back when Famiboards revealed the LCD screen on the shipping manifestos, people found out it was actually the cheapest one available at that particular size and configuration.
The thing is, virtually all modern LCDs can go far above their advertised refresh rates and have enough of a range to claim some sort of HDR support, they just won't look that great doing it in terms of pixel and motion clarity. That alone doesn't tell us much about the Switch 2 vs. OG Steam Deck's screen quality, for instance.
By the way, the DF video had Donkey Kong Bananza 1080p60, Mario Kart World 1440p60., The Duskbloods/Elden Ring/FFVIIR 1080p30, and Cyberpunk 2077 720p30 (average), which is in some cases better than a PS4 but definitely not Pro/XSX territory... as reasonably expected.
haxxiy said: Yeah, some of you are going waaay overboard based on the standard specs of a low-mid-end smartphone screen and basic HDMI 2.0 support (like the PS4 and Xbox One since the mid 2010s!). That doesn't mean that's how the games are going to be rendered... sigh. Just look at the multiplatform games. Digital Foundry's analysis in a few days will come as a rude awakening to some. |
This.
I don't think it'll perform much above a PS4pro if any with 3rd party games. This is below a Series S too, imo.
Its just new Nintendo games at high resolutions looking pretty blowing people away.
sc94597 said: Digital Foundry just posted their video (watching now.)Â |
3rd Party games:
Elden Ring 1080p / 30fps
Cyberpunk 540p (handheld) -> 720p-1080p docked (28-30fps)
FF7 remake 1080p 30fps
Tony hawk pro skater 4k/60fps (no AA)
Duskbloods 1080P 30fps (not a souls-like? this is a PvPvE 8 player online game?)
Nintendo games:
MK World 1440P 60fps
DK 1080P 60fps
BOTW and TOTK 1440 at 60fps