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haxxiy said:

Yeah, some of you are going waaay overboard based on the standard specs of a low-mid-end smartphone screen and basic HDMI 2.0 support (like the PS4 and Xbox One since the mid 2010s!). That doesn't mean that's how the games are going to be rendered... sigh.

Just look at the multiplatform games. Digital Foundry's analysis in a few days will come as a rude awakening to some.

Eh, I think it is fine for people to be hyped for VRR and HDR support. These weren't certainties, especially considering many PC handhelds released in 2024 and 2025 for higher prices than the Switch 2 don't have screens that support this. To a lesser extent, same thing is true for a 1080p internal screen and 120Hz.

For Nintendo titles (especially cross-generation like Metroid Prime 4), which is what most people are buying a Switch 2 for, 4k 60fps or 1080p 120fps are viable, because Nintendo has announced it to be. Again, this wasn't some inevitability. The CPU could've been too weak to support a locked 120fps or having VRR support could mean that it doesn't matter as much if it is unlocked. 120fps wasn't a common feature on 8th Generation platforms, even for less demanding games like say Fortnite the 8th Generation platforms mostly targeted 60fps (with some struggling.) 

As for the multi-platform titles, all of them (with maybe the exception of Elden Ring's performance stutters) look very respectable and within the mid-end gaming handheld range (low-medium PC-equivalent graphics settings, upscaled to 1080p, locked 30 or unlocked 30 to 60fps, etc.) That's almost certainly what the Digital Foundry analysis is going to reveal. 

Edit: Digital Foundry, "It is a very compelling mobile screen, maybe one of the best mobile screens around for a handheld device of this type." , "[The display] sounds delightfully wonderful actually." 

Last edited by sc94597 - on 02 April 2025