HoloDust said:
No, SW:O doesn't need RT hardware (usual misconception), it uses software RT, yes, PS4 Pro would be able to run SW:O (it's GCN4 arch, and RX570/580 are running SW:O) in theory if Ubi put effort into it (but it would require even more concessions than SW2 port), no it doesn't make any sense from business perspective.
Whenever SW2 can use full DLSS model, image quality looks pretty good, especially in games where devs are using only spatial upscaling on other consoles. It is very solid hardware, though it might've been better if Nintendo was not going for higher profit margins.
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Ray traced effects don't require dedicated RT cores to be rendered. Crysis Remastered demonstrated that. However, thanks to your post, I've checked performance of a PC with RX 570 and 16 GB of ram in SW:O and it's below 20 FPS sometimes with FSR quality and low settings. So a PS4 Pro would be probably below that, not worth putting resources for porting IMO.
Right now Nintendo might be selling Switch 2 at the loss, so they decision to stuck with the worse manufacturing process was a right one. They can always release a more powerful version if there's demand.