| HoloDust said: No, SW:O doesn't need RT hardware (usual misconception), it uses software RT, yes, PS4 Pro would be able to run SW:O (it's GCN4 arch, and RX570/580 are running SW:O) in theory if Ubi put effort into it (but it would require even more concessions than SW2 port), no it doesn't make any sense from business perspective. |
Ray traced effects don't require dedicated RT cores to be rendered. Crysis Remastered demonstrated that. However, thanks to your post, I've checked performance of a PC with RX 570 and 16 GB of ram in SW:O and it's below 20 FPS sometimes with FSR quality and low settings. So a PS4 Pro would be probably below that, not worth putting resources for porting IMO.
Right now Nintendo might be selling Switch 2 at the loss, so they decision to stuck with the worse manufacturing process was a right one. They can always release a more powerful version if there's demand.







