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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 4.55%
 
Outdated 1 1.52%
 
Slightly outdated 16 24.24%
 
On point 37 56.06%
 
High tech! 7 10.61%
 
A mixed bag 2 3.03%
 
Total:66

Great to see Fallout 4 performing as well as it is. PS4 and even PS4 Pro had many drops to the mid-to-low 20's when initially released, though Pro did eventually get very close to a 30 fps lock with a few updates and especially if you stayed on the boost mode version. 

40 fps modes need to be a standard on SW2 going forward, in my opinion. 

Still wondering why this game doesn't use DLSS. TAA is available/applied in other versions, so it is a good candidate for it being a simple patch. 1080p native + DLAA would probably look as good, if not better than the PS4 Pro version at 1440p TAA, and you get seemingly smoother frame-rates (even in 30fps mode.)  Hoping for a DLSS update in the future, and if that comes I might buy it, assuming a price drop. $60 isn't something I can justify for this game, as is, especially since I can get similar performance on my Rog Ally and I have the game there already. Same thing with Skyrim, which I bought too many times. 

Edit: Oh apparently 30fps mode is 1440p and 40fps mode is 1080p when docked from what I have been seeing? Surprisingly great, if so. That puts SW2 basically on par with PS4 Pro, but with what seems to be a more stable 30fps. Still think DLSS, even at a lower internal resolution, could clean things up further. 

Last edited by sc94597 - on 24 February 2026

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Capcom's Resident Evil 9 director Koshi Nakanishi says he was surprised at how good the Switch 2 hardware was when they first tested it, it easily ran the game



Third parties in general seem quite pleased with Switch 2, much more so than Switch 1.

Not only have there been a fair few comments on it being very capable and easy to develop for, (relative to its form factor) but actions speak louder than words in that they're much more willing to actually port their games across than before.



Feels like all of the publishers are competing on who can make the best ports to SW2. The SW2 version is already on par with the experience on Rog Ally Z1e (for a given frame-rate mode) from what I've been seeing in comparisons. Adding DLSS will make it even better. 

Edit: Also a good sign for Oblivion Remastered, given how rough FO4 seemed to have looked initially and what the end product is like. 

Last edited by sc94597 - on 25 February 2026

sc94597 said:

Feels like all of the publishers are competing on who can make the best ports to SW2. The SW2 version is already on par with the experience on Rog Ally Z1e (for a given frame-rate mode) from what I've been seeing in comparisons. Adding DLSS will make it even better. 

Edit: Also a good sign for Oblivion Remastered, given how rough FO4 seemed to have looked initially and what the end product is like. 

Now we just need Nintendo to do the same technical effort with their first party line up lol



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Otter said:

Now we just need Nintendo to do the same technical effort with their first party line up lol

Problem for Nintendo is that many of their SW/Wii U games didn't have TAA, so implementing DLSS is a pain because adding motion vector support to a game without it can be a pain. They could do it, but it probably would have to be a remaster-level rework rather than a Switch 2 edition thing to be worth it. There are exceptions like the Pokemon titles, ironically - though they really did need it so the cost-benefit analysis probably was easier there. DLSS probably is a priority for Gen 10 and it made it easier to back-port it to Legends Z-A and Gen 9. 

I expect their first wave of SW2 ground-up titles to look fantastic as they shift to modern techniques that take advantage of the SW2's biggest advantages. We haven't really seen much of that yet. 



Finally we have some proper direct feed footage of RE Requiem

Looks very competent, as a Triple-A title running on a mobile device.



For folks who want to see how games looks side by side all the way from Lowest to Path Traced presets, as per usual, TechPowerUp has comparisons (as per usual, looking these maximized on decently sized screen is highly recommended):

https://www.techpowerup.com/review/resident-evil-requiem-performance-benchmark/4.html

Apart from Lowest setting, game looks pretty nice in all others, though there are some things that look bad in every preset expect in Path Traced on nVidia cards where Ray Reconstruction does its job great.



So it looks like for RE9:

Base PS5~ > SW2 > Series S when it comes to image quality, with SW2 upscaling from 540p but approximating the base PS5's 1080p + spatial upscale. 

PS5 has better graphics settings. Series S is closer to SW2 than PS5 in graphics settings. 

PS5 and Series S have mostly stable 60fps and SW2 hovers betweem 40-60fps with rare drops into the 30s. 

Would be interesting to see how SW2 would fare if Nintendo freed up some CPU resources. Looks like another CPU bottleneck in this case. 



sc94597 said:

So it looks like for RE9:

Base PS5~ > SW2 > Series S when it comes to image quality, with SW2 upscaling from 540p but approximating the base PS5's 1080p + spatial upscale. 

PS5 has better graphics settings. Series S is closer to SW2 than PS5 in graphics settings. 

PS5 and Series S have mostly stable 60fps and SW2 hovers betweem 40-60fps with rare drops into the 30s. 

Would be interesting to see how SW2 would fare if Nintendo freed up some CPU resources. Looks like another CPU bottleneck in this case. 

I haven't seen a good video, but I read the S2 has hits to lighting, one of the areas where the ps5 has a large gain.  Digital Foundry has the ps5 pro version as running impressively well.  

Unless the image quality is night and day, I would go S over S2, take that stable fps.  Just my opinion, but unstable fps is awful and makes games painful. 

I might actually be able to run RE9 with path tracing, seems like it works quite well and doesn't entirely kill fps at 1440p, especially if medium to high settings (instead of max).  

DLSS (and the S's lack of good upscaling) is making a world of difference.  

Edit (pulled from DF)

What this means is that while the game arguably may look better than Xbox Series S, frame-rate is far more variable. Anything from circa 30fps to 60fps docked, dropping to a mid-20s nadir when running in portable mode.

Hopefully it can be patched, that is some fps variation, a bit much IMO.  I think stable 30 fps would be better than jumping around, or if the S2 supported VRR docked 40 fps at 120 hz.  

Last edited by Chrkeller - on 26 February 2026

rtx 4090, 32 gb ram, i7-13700k

Switch 2