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Forums - Nintendo Discussion - How will be Switch 2 performance wise?

 

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Regardless of what they do with specs, they will continue to use artistic styles that differentiate from competitors (comparing most games, obviously there are exceptions where competitors use heavy art style) and compensate for lack of power. It's hard to see technical issues, as much, when there is such a vibrancy in colors and their art style isn't photo realistic.



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New specs leak just dropped:

  • T239 SoC

  • TSMC N4 node process (4 nanometre?)

  • 8-core A78C CPU, clock rates unknown, don't know what's meant by GA10F (this could be the GPU line)

  • 12 stream multiprocessor GPU, performance ranging from 3.5 to 4.5 TFLOPs docked and 1.7 to 2.0 TFLOPs handheld

  • 12 or 16GB RAM, LPDDR5 DRAM

  • 100GB/s memory bandwidth docked and 88GB/s handheld

  • Memory cache specifics uncertain, Tegra GPU cores may be able to access CPU cache

  • Display is 8" screen with 1080p and 60hz refresh rate

  • Internal storage either 256 or 512GB

  • Cartridge specifics unknown, but 3D-NAND may provide a cost-effective way to significantly increase storage

  • Expanded/external(?) storage and battery details remain unknown

https://universonintendo.com/artigo-tecnico-quais-configuracoes-poderiamos-ter-no-proximo-hardware-nintendo/



Jules98 said:

New specs leak just dropped:

https://universonintendo.com/artigo-tecnico-quais-configuracoes-poderiamos-ter-no-proximo-hardware-nintendo/

That site doesn't seem to give any source, just looks like they're just taking a bunch of very old rumours and creating a new article with them.

Eurogamers breakdown of the T239 and what to expect is still the most realistic in my opinion: Inside Nvidia's new hardware for Switch 2: what is the T239 processor? | Eurogamer.net



Zippy6 said:
Jules98 said:

New specs leak just dropped:

https://universonintendo.com/artigo-tecnico-quais-configuracoes-poderiamos-ter-no-proximo-hardware-nintendo/

That site doesn't seem to give any source, just looks like they're just taking a bunch of very old rumours and creating a new article with them.

Eurogamers breakdown of the T239 and what to expect is still the most realistic in my opinion: Inside Nvidia's new hardware for Switch 2: what is the T239 processor? | Eurogamer.net

If i remember well, universonintendo main writer, felipe necro, also said a new "powerful" nintendo console was going to be released in 2023.

I doubt they have any meaningful inside info about nintendo. Universonintendo is from Brazil, a country nintendo just recently started supporting.



JRPGfan said:

(...)


Nintendo does great looking games, without being super demanding, because they dont chase realism.
They simply dont need all that hardware power, if it comes with drawbacks (price, weight, size, powerconsumption ect ect).

Pretty sure this is not the case. Otherwise, there would be no need to ever release a new system.

------------

BTT:

Performance below/equal to a steam deck in portable mod and around ps4 pro at best when hocked up to a constant power supply.

DLSS and DLAA will both not be availble on Switch 2.

Nintendo is known for cutting corners and saving money in all the wrong places, and DLSS and DLAA will be the first to fall victim to the scissors,

especially when FSR is basically free to use.



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Jules98 said:

New specs leak just dropped:

  • T239 SoC

  • TSMC N4 node process (4 nanometre?)

  • 8-core A78C CPU, clock rates unknown, don't know what's meant by GA10F (this could be the GPU line)

  • 12 stream multiprocessor GPU, performance ranging from 3.5 to 4.5 TFLOPs docked and 1.7 to 2.0 TFLOPs handheld

  • 12 or 16GB RAM, LPDDR5 DRAM

  • 100GB/s memory bandwidth docked and 88GB/s handheld

  • Memory cache specifics uncertain, Tegra GPU cores may be able to access CPU cache

  • Display is 8" screen with 1080p and 60hz refresh rate

  • Internal storage either 256 or 512GB

  • Cartridge specifics unknown, but 3D-NAND may provide a cost-effective way to significantly increase storage

  • Expanded/external(?) storage and battery details remain unknown

https://universonintendo.com/artigo-tecnico-quais-configuracoes-poderiamos-ter-no-proximo-hardware-nintendo/

Now that seems much more like I'd want to see out of Switch 2 than the previous leak out of Taiwan, but a part of me fears it is too good to be true because it's Nintendo, who never seems to want to push the boundaries in terms of hardware specs. 

Last edited by shikamaru317 - on 11 January 2024

Dulfite said:

Regardless of what they do with specs, they will continue to use artistic styles that differentiate from competitors (comparing most games, obviously there are exceptions where competitors use heavy art style) and compensate for lack of power. It's hard to see technical issues, as much, when there is such a vibrancy in colors and their art style isn't photo realistic.

Agreed 100%.  It is one of the reasons I don't think it will be as powerful as many think.  Pikmin, galaxy, Breath, luigi mansion with ps4 power cartoon graphics...  it is going to be stunning.  Heck even WWHD is stunning to this day.



Jules98 said:

New specs leak just dropped:

  • T239 SoC

  • TSMC N4 node process (4 nanometre?)

  • 8-core A78C CPU, clock rates unknown, don't know what's meant by GA10F (this could be the GPU line)

  • 12 stream multiprocessor GPU, performance ranging from 3.5 to 4.5 TFLOPs docked and 1.7 to 2.0 TFLOPs handheld

  • 12 or 16GB RAM, LPDDR5 DRAM

  • 100GB/s memory bandwidth docked and 88GB/s handheld

  • Memory cache specifics uncertain, Tegra GPU cores may be able to access CPU cache

  • Display is 8" screen with 1080p and 60hz refresh rate

  • Internal storage either 256 or 512GB

  • Cartridge specifics unknown, but 3D-NAND may provide a cost-effective way to significantly increase storage

  • Expanded/external(?) storage and battery details remain unknown

https://universonintendo.com/artigo-tecnico-quais-configuracoes-poderiamos-ter-no-proximo-hardware-nintendo/

Seems reasonable.  I've been expecting the memory bandwidth to be a bottleneck.  100 gb/s for a portable is fair but very slow compared to home consoles.  Ps4 is 176, series s is 225, ps5 is 500 and a good gpu is 700.

As a reference point, steam deck is 88 gb/s.  

I'm sticking with my ps4 like visuals given the bottleneck.  



The interesting thing about the Necro Felipe rumor is that it seems to have been a sort of response to the Taiwanese rumor which I didn't believe anyway - I mean, a 120hz screen?

Let's hope Felipe's more in the ballpark with his info.



Soundwave said:

There's no such thing as "PS4 level power" ... it's irrelevant today, I'm not sure why so many of you can't understand that PS4 power is only relevant to a system from that time period using that exact class of chip (GCN2 era chipsets which are ancient).

The moment you're talking about architecture that 3-4 generations ahead of that, the comparison becomes meaningless because modern chips can run modern engine games a PS4 can't.

Also not sure why people here fixate solely on consoles, the more relevant comparable may well be the Steam Deck, the Steam Deck runs almost every PS5-era title. Now you can whine and moan and gate keep all you want about you refuse to play games at this setting or this frame rate, but you don't speak for everyone or even close to everyone, it's like those audio elitists who look down at every sound bar because it's not a proper giant sized set of speakers. Like no one cares. Also those games on Steam Deck are not even really optimized specifically for the Steam Deck hardware, they're just PC games with settings sliders changed a bit, the Steam Deck would be able to run all those more demanding games better if the developer actually sat down with a full dev team and spent 6-8 months specifically optimizing just for Steam Deck hardware like console ports have the benefit of. This is a huge, huge difference, people are stupid if they're just going to hand wave that away. With better optimization pretty much all of those more demanding Steam Deck games would be able to run at a higher frame rate and/or resolution/effects settings. 

Steam Deck and now ROG Ally are basically their own class of machine. Engines are much more scalable today and comparing to devices that have no internal fan and are pocket sized like an iPhone makes no sense either. Switch 2 is a tablet sized portable with an active fan, it's more logical to compare to a full size iPad and a full size modern iPad would be able to run lots of PS5 games if developers wanted to port them. And even there iPads don't even have the benefit of active cooling and a "docked mode" when connected to power which the Switch 2 will have, they have to run off passive cooling all the time. 

The power of the chip is not the issue on those devices, it's the size of the system (bigger = easier to cool) and whether you have an active fan or not, the chip in the current iPhones can perform a lot higher if it was allowed to run at full performance and had active cooling.

Look at something like "The last of Us part 1".
On the PS5 its 4k60fps, While on the Steam deck, its 720p with FSR low, and running 30-35fps.

and ofc, if the steamdeck was a console, and game devs put effort into codeing to metal for it.... it would run better than it does currently.
However its a huge gap, in visuals between the Steam deck and a PS5.

Steamdeck can use more power than a Switch docked does.
Ofc it needs to be bigger than the switch is.

The question becomes.... would nintendo be okay, with a Switch 2, being much bigger, if it allowed them a faster console?
Or will they be limited, more than the Steam deck is, because of size constraints?