Soundwave said:
Was the Switch just at par with the XBox 360 or below it? 393 GFLOPS docked (this is underclocked too) + more modern architecture was certainly a step beyond the XBox 360 which is rated at 250 GFLOPS.
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Switch was technically superior to the Xbox 360.
Gflops is irrelevant in this instance as the XBox 360 couldn't do Rapid Packed Math, didn't have delta colour compression, didn't have DX11 compliant tessellators, geometry culling, hardware instancing and all the other efficiency improvements that nVidia introduced with Fermi and Maxwell that didn't exist on the Xbox 360's Radeon x1900/2900 hybrid GPU.
Soundwave said:
So why is it so unbelievable to you that the Switch 2 would be something similar relative to the PS4 (better performance)?
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Tegra Orin... All of them. - With the exception of the Nano variants, would beat a base Playstation 4 without contest.
Nintendo+nVidia are gunning for efficiency rather than the most hardware units they can get... And efficiency has exploded since 2012 when AMD introduced Graphics Core Next which was very compute and power heavy.
Soundwave said:
You've done no research on this issue though. Have you looked at the specs of the Tegra T239? You're just saying that on the basis of "Nintendo history", but you don't even know Nintendo's history that well either because if they operated the way you say they do, like the DS for example would be a rudimentary 3D system like the Atari Jaguar, not on par with the Playstation 1 at all when in fact it's better than the PS1 in many ways.
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You cannot assert whether someone has done research or not, you don't have the evidence for that claim.
Consequently, it's all well and good to "research" but unless it comes from a legitimate authority on the subject matter, then it's absolutely irrelevant whether you have done research or not.
People research garbage like "Flat Earth", "Chemtrails", "Climate change is a hoax" all the time, despite there being no real, substantiated, empirical evidence to backup their claim, they just cling to whatever they agree with, rather than the science.
Consequently, we don't know what variant of Tegra we are getting in the Switch 2, it may not be the T239 variant, it hasn't been confirmed... So the amount of "research" you do on this topic is again... Irrelevant.
Soundwave said:
Tegra T239 isn't a guess, it's in Nvidia's firmware leaks.
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"leaks" have been false fabrications in the past.
Plans can also change.
Soundwave said:
Yes, the "Pro" Switch did launch. It's called the Switch OLED. There are no chipset improvements because Nvidia I would guess doesn't just give away free chip upgrades, they treat it as basically an entirely new chip and it cost a lot to do that.
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Switch OLED is more like a variant rather than a Pro model.
Nintendo could have opted for clock speed increases for their Pro model, which would not have required a new silicon revision.
Soundwave said:
They did a die shrink on the Tegra X1 for the Switch Lite/Mariko models but that's just a die shrink not really a hardware improvement otherwise and that's all Nintendo could get from Nvidia.
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The die shrink for Tegra X1 ironically wasn't just for Switch, nVidia has it's DRIVE, SHIELD and Jetson initiatives, some of those products used and benefited from the shrink. - Plus fabbing on the older nodes was getting more difficult and more expensive.
Soundwave said:
I think if Nintendo could have they would've done a DSi XL or New 3DS type hardware refresh on the OLED model, but Nvidia doesn't work that way so they settled basically just to have the OLED display and doubled the onboard flash storage.
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It's not just down to nVidia. - Nintendo could have increased DRAM clock and capacity (As one of the largest bottlenecks of Switch is RAM and Ram speed) and we would have seen marked improvements for the same power and cost.
We also know the Switch has a fuck-ton of headroom in regards to clockrates to increase performance.
Soundwave said:
Maybe even moreso because I think DLSS depending on how its implimented can be a complete game changer. There probably are a bunch more PS4 games that could run on the Switch, but there's not a lot of motivation from devs to make a 360p undocked/540p docked ugly looking port ... not many people probably the figure want to pay $50-$70 for a port that looks fugly. But if the current Switch had DLSS and could have those games run at 720p undocked/900p docked, you'd probably have a lot more devs considering it/doing it.
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DLSS will be developer dependent and not in every game, some developers will likely opt for FSR instead, especially for Multi-plats as it can run on every platform.
DLSS is also nVidia propriety technology... So if Nintendo ever changes chipset to say... AMD or Qualcomm, they would have to break backwards compatibility.
Honestly I don't want to see Switch 2 use DLSS for the above reasons, but that's just me personally... Unlikely to get my wish as all modern Tegra chipsets support DLSS to varying degrees.