Slownenberg said:
Yeah presumably DLSS will lead to a lot more ability to get current gen console ports on Nintendo. Take a 4k/60fps console game, knock it down to 360-540p/30fps and take out ray tracing if it has it, then use DLSS to bump it up to 720p undocked and probably 1080p docked, and there will probably be far less downgrading of graphics needed at that point, if any. Without DLSS I'd expect Switch 2 to be in the same situation as Switch was with XB1/PS4 ie able to get ports but with a good amount of downgrading of graphics which makes them look muddy compared to games actually made for Switch. But with DLSS that problem should presumably be avoided and I would think will make it much much easier to port games to Switch 2 with only small changes. |
Yep. From 540p DLSS 2.0+ in Super Performance mode can actually resolve well past 1080p too, that's enough pixels that it can run a game at probably at 1440p.
The pixel disparity is pretty huge if the Switch 2 has that kind of DLSS performance
Even if we "splurge" on pixel resolution a bit to give DLSS more to work with ...
853x640 (Switch 2 portable mode DLSS to 1080p) = 545,000 pixels to render
1280x720 (Switch docked mode DLSS to 4K) = 921,000 pixels to render
3840x2160 4K native resolution (PS5) = 8,294,400 pixels to render
Even if Switch 2 is say 2.3 teraflops in docked mode, the PS5 has to render a resolution of 9x higher (or push 9x the amount of pixels), and a PS5 is not 9x greater than 2.3 teraflops (it's only actually about 5x better than 2.3 teraflops which is the same gap between the PS4 and Switch docked).
Last edited by Soundwave - on 01 September 2023






