Chrkeller said:
Small time vendors? Lol, you are a funny guy. Nvidia doesn't want to sell their chips. Got it, totally makes sense. Running FF and running it like the ps5 are not the same thing. 1620p at 60 fps is what the ps5 does. Time will tell. But I'm glad we have a logical answer as to why nobody is using the worlds most revolutionary chips that will change gaming, Nvidia doesn't want to sell them. |
Nvidia doesn't do what AMD does which is just gift out their chips for dirt cheap. This is why the first XBox was discontinued (basically) actually because Nvidia refused to cut the price on the GPU as MS was eating large losses to keep dropping the price of the system. So they switched to the XBox 360 with an AMD GPU.
Same thing with PS3, Sony added the Nvidia GPU late in the design process, but then they dumped them for AMD for the PS4 because AMD is cheaper.
Nvidia won't sacrifice what they feel they should get per chip, they were fine with Sony and MS going elsewhere.
Nintendo may be getting favorable pricing only because the Tegra line of processors outside of the Switch has turned into a dud for them basically, so the business they get from Nintendo basically fills a void for them. Even for self driving cars, like there's not a ton that use Nvidia's technology yet.
PS5 runs FF7R I at 30 fps, 4K resolution in the graphics enhanced mode, which is what I'm assuming the Switch 2 port is probably running at too. My laptop runs FF7R Integrade at 55-60 fps at 4k resolution too, lol, the PS5 is somewhat a middling chipset, there's nothing that magical about it that you need to elevate it onto this massive pedestal.
Sony has to release a PS5 Pro just to get proper 4K + some ray tracing because the current system doesn't manage it.
The fact is graphics today are different too, graphics effects that may seem "little" like a small amount of mist added to a scene actually tanks performance hard because volumetric fog adds a ton of stress to the GPU. Moderate real-time ray tracing reflections can cripple a PS5 even if its running a game like Xenoblade 3 very easily if you ramp up the real-time lighting.
You can understand this if you use a 3D graphics program like Blender and just build a simple, even low poly scene with a few characters and simple background, something that even a current Switch or XBox 360 should run easily. But once you switch to Cycles rendering (which is realistically accounted for lighting and shadows) and then if you dare add volumetric fog ... that is going to cripple even a 3090 GPU if you try to run it in real-time, the frame rate will tank to like 2-5 frames per second. And the thing it's like the scene looks 50x better when you switch to Cycles either in all cases, it may look almost the same.
Last edited by Soundwave - on 04 September 2023