the-pi-guy said:
A lot of this, as most of this thread, is just speculation. It's certainly reasonable that plenty of people can't afford a console. But are those people really going to be comfortable with an additional subscription service to content that they don't own? And are those people going to be able to afford/even have access to a high end internet service? In a lot of cases, the difference is nothing like the difference between a smart phone camera and a high end camera. Smart phone cameras are generally pretty competent, and many times they're better than even high cameras from 15 years ago. That's often not the case for cloud gaming, especially since there are plenty of areas that don't have access to good internet. In those cases, we're not talking about a high end experience vs a good experience; consoles are a good experience, and cloud gaming is an utterly broken experience. |
I havnt used Cloud gaming however ill assume the quality of Cloud depends more on the service network just as much. Azure is a world wide service so if streaming directly from those servers should increase playability. If you are streaming a game from Japan from North America, that will cause lag.
I also dont believe the majority are going to care if their games stutter. I cant see parent going to the shops paying $500+ for a console because their games stutter. Guess it falls on the individual.