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Azzanation said:

I havnt used Cloud gaming however ill assume the quality of Cloud depends more on the service network just as much. Azure is a world wide service so if streaming directly from those servers should increase playability. If you are streaming a game from Japan from North America, that will cause lag.

Your home network still matters immensely.

Azzanation said:

I also dont believe the majority are going to care if their games stutter. I cant see  parent going to the shops paying $500+ for a console because their games stutter. Guess it falls on the individual.

We're not talking about a slightly stuttery experience, we're talking about broken experiences. 

Here's the most important question, if cloud gaming was such an obvious win, why has neither Amazon, Google, Microsoft or Sony been able to make it work?