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Forums - Sony - PlayStation Nation |OT| Playing Astro Bot on the Horizon Until Dawn

BraLoD said:
firebush03 said:

If Sony announces Astro Bot is coming to NS2 and PC, I will legitimately go rabid. That would make for three copies of Astro Bot purchased by me— gotta have a copy on all my systems, y’know?

The game story is about rebuilding a PS5 and uses a lot of the Dualsense features.

I dunno if it'll ever be ported out of PS tbh.

Yeah, I know. That’s actually why I’ve always kinda assumed this is one of those games staying exclusive to PS5. But, I’ll hold on to the hope!



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Looks like there was a round of layoffs on PlayStation yesterday but I don't see any info about it other than a post from an ex recruiter that in theory was affected.
I'm expecting the layoffs to happen after the Marathon release not right before a SoP lol, hopefully this was a tragic case of redundancy and the person affected can find something soon.



GymratAmarillo said:

Looks like there was a round of layoffs on PlayStation yesterday but I don't see any info about it other than a post from an ex recruiter that in theory was affected.
I'm expecting the layoffs to happen after the Marathon release not right before a SoP lol, hopefully this was a tragic case of redundancy and the person affected can find something soon.

Layoffs happen all the time, mass layoffs are the issue, and hopefully that did not happen.



Time for predictions.
PS Studios:
-The must be there: Marathon and Tokon
-The could be there: SAROS (last trailer before release), Yotei LEGENDS, 4:Loop, Horizon Hunters, Fairgames or something that hasn't been announced officially yet like the GOW or Firesprite's game.
-The unlikely to be there: Wolverine, Intergalactic and Cory's game.

PS Hardware:
-Hardware was prominent in 2025's SoP so it could be the stick (if Tokon gets a date 100% we are going to see this one), the portal oled or maybe even de PSSR 2.0

Third Party:
-New Silent Hill (kind of confirmed already), Crimson Desert, JUDAS, something from Capcom, Control, Phantom Blade Zero, Lara Croft and some cool indies.



GymratAmarillo said:

Time for predictions.
PS Studios:
-The must be there: Marathon and Tokon
-The could be there: SAROS (last trailer before release), Yotei LEGENDS, 4:Loop, Horizon Hunters, Fairgames or something that hasn't been announced officially yet like the GOW or Firesprite's game.
-The unlikely to be there: Wolverine, Intergalactic and Cory's game.

PS Hardware:
-Hardware was prominent in 2025's SoP so it could be the stick (if Tokon gets a date 100% we are going to see this one), the portal oled or maybe even de PSSR 2.0

Third Party:
-New Silent Hill (kind of confirmed already), Crimson Desert, JUDAS, something from Capcom, Control, Phantom Blade Zero, Lara Croft and some cool indies.

Didn't consider the OLED portal. That would be cool to show off.

I copy and paste mine:

GoW Betrayal remake
Until Dawn 2 (with more traditional gameplay added to the mix)
Fairgames looking good
Astro and Sackboy's Adventure
Ape Escape 3 remade
Convollaria actually not being dead (based on reports a couple months ago)
Tokon, 4 character reveals including JUBILEE!!!
More Saros.

Also, more of Judas and GTA6.
PSVR2 support for RE7, AC8 and RE9.
Little Devil Inside lives on...
Cygames appears with Project Awakening and Garnet Arena: Mages of Magicary (former PS5 exclusive, latter timed exclusive).
FF7-3 and FF9 remake announced and KH4 gameplay revealed,



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SoP day!

What I think/hope will be shown by Sony:

- Tokon starts the show, 20 characters at launch confirmed, 8 of the 12 remaining getting presented there, open beta announced to test them next month, as well as the release date announcement
- Saros trailer
- Marathon trailer and gameplay
- Ghost of Yotei Legends gameplay and features
- God of War metroidvania announced with a final release date set for this year to end the show.

Sadly still don't think Media Molecule will be there.



BraLoD said:

Both FF8 and 10 are quite meh to be honest.
Both games look good, both have some good chars, but overall those are the weakest from the modern FFs I've played.

8 is kinda of a mess, I remember giving it a good score after finishing it because I liked 7 and was excited to get on 9, but I would not give it one now.

The ending of the story and the "twist" to it is lame, that "twist" actually makes the whole story bad as a result IMO.

The junction system is horribly explained and works very poorly on a first playthrough, unless someone is helping you or you are using a guide it's very likely you'll have a bad experience with it. Also the enemies level up with you, so right after you level up you are actually weaker than before, and that's really not a good choice IMO.

The card game is pretty good tho. I also like the summons too. It has a pretty good "rival" as well.

Overall I only recommend trying it for the sake of having played it, as a game itself I would not recommend it.

10 is better than 8, it has a propper turn based battle system if you want, which is great, and it also have a way better story than 8 overall.
But I still can't understand how 13 is so hated for things 10 did before and that one is so beloved.

10 is as much if not more limiting than 13, it has a lot of corridor maps.

I personally don't mind it, but it puzzles me why so many people are selective with 13 to pick up on it for that, but not on 10.

But nearly everything on 13 is better than 10, and 10 has some pretty bad choices too.

It has a separated language you have to "learn" bit by bit, and it expects you to go back to places you forgot many moons ago so you can read a part of a text you couldn't and try to figure it out, and I'll be honest that I don't even remember what you learn when you do, but I do remember not liking having to go back to do it.

Blitzball SUCKS ASS. That minigame is BAD. And the game freaking forces it on you at least 1 time (maybe more). It's really a damn disservice for the game it existing and it being popular on that world makes me doubt their sanity.

It's also overall just decent, I would recommend trying 10 but except for 8 I would rather recommend playing any other of the modern ones, even the sequels like 10-2, 13-2 and Lightning Returns, I enjoyed all of them more than 10.

I'd argue that the only thing particularly similar about the two is that they're both relatively linear games. They aren't like other Final Fantasy games that let you just...explore. Beyond that there's so very little in common about them and context matters. 

Because while both are linear, Final Fantasy 10 is Linear with room for some exploration and divergence while XIII might as well have been on rails until chapter 11 (On Gran Pulse). 

And on top of that, I don't mind Linear (oftentimes I prefer it, I greatly enjoy it when an experience is properly curated), but XIII's linearity was not matched with a well curated experience. Despite being TIGHTLY controlled, there was no sense of world building or organic storytelling. Way too much of the plot and character and world building was relegated to the in-game Datalogs to the point where every cutscene I had to go back and wonder 'wait, who was that? Why should I care? what just happened?' whereas I never had that problem with FFX. 

Further, I don't even think that 'having to learn the game's lore and backstory through context clues and in-game items' is inherently bad. Dark Souls are some of my favourite games and like 95% of the world building and plot in those games only really explored in item descriptions. The problem was that XIII was so linear it didn't give you ANY room for deviation or exploration while not playing to any of the strengths of that game style. IF you're linear, you have to be curated. If you're going to be obtuse about story and world building, you need to give your players room to explore at their own pace. you CANNOT have a strictly linear game like that which also sucks at telling a story and expects you to do homework in between every battle and cutscene. 

I have MANY other complaints about XIII I could rant about forever but I intend to give the game another shot with more perspective so I don't want to speak with too-strong of a conviction...but I didn't like ANYTHING abou XIII. I hated every character (With them capping out at Fang, who I thought was kind of okay), I hated the bland, generic aesthetic, I hated the music (Though that has grown on me), and above all elseI haaaaated the combat system. IT's WILD to me that I had people genuinely trying to argue that it was a better version of what 12 was doing when it completely obliterated ALL Sense of agency from the player. The pace was off, the lack of control was terrible and couldn't be mitigated, and the entire combat system boiled down to timing when you got to chose from one of 14 potential 'paradigms'. IT was bad. It was VERY bad. Playing something like X again to see how something like 'getting a new ability' or 'unlocking a new summon' affects your gameplay after playing XIII was a game changer. 

And playing XVI and XV after XIII shows that XIII was a failed experiment. Because XV and XVI headed more action oriented while still clearly being Final Fantasy and Fun. I understand not wanting to play the recent ones, preferring turn based to action based, but XIII did neither well. It was trying to move on from Turn Based and make the game feel more like action without giving you ANY of the agency that comes with an action game. And Clair OBscur (And even stuff like Octopath) Doing turn based so well proves just how moronically stupid square-Enix is to want to actively move away from turn based combat. PEOPLE WANT this sort of thing, but Square Enix seems stuck int he PS3 era where EVERYTHING has to be action and focus tested to shit with no artistic merit. There's something fundamentally wrong with that company and I feel like their problems got WAY out of control after the merger and after XII came out. 

XIII Represents a time when they were SO DESPERATE To peel away from the things that made FF good, but instead of giving us something new and exciting they just gave us the worst of both worlds. They gave us a story that was strict and linear but not well curated. They gave us a world that didn't reward exploration. They were trying SO HARD To cater to an edgy teen demographic instead of making a good story for all ages. They wanted to make their game look like it was an action game while still technically making it turn based, resulting in a system that isn't deep or complex enough to make turn based battles fun and not reactive enough to make action fun. 

IT was the worst of everything it was trying to do. I'm so glad XV and XVI were at least fun. I do still prefer my FF games turn based with excellent stories but at least XV and XVI were fun to play, and XVI actually had an excellent story, writing, and music on top of being fun. XIII represented a time when they wanted to ditch everything that made FF good but they still had to anchor themselves down to what made the series special, crippling it from both ends. 

And it sucks. so bad.



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Runa216 said:
BraLoD said:

Both FF8 and 10 are quite meh to be honest.
Both games look good, both have some good chars, but overall those are the weakest from the modern FFs I've played.

8 is kinda of a mess, I remember giving it a good score after finishing it because I liked 7 and was excited to get on 9, but I would not give it one now.

The ending of the story and the "twist" to it is lame, that "twist" actually makes the whole story bad as a result IMO.

The junction system is horribly explained and works very poorly on a first playthrough, unless someone is helping you or you are using a guide it's very likely you'll have a bad experience with it. Also the enemies level up with you, so right after you level up you are actually weaker than before, and that's really not a good choice IMO.

The card game is pretty good tho. I also like the summons too. It has a pretty good "rival" as well.

Overall I only recommend trying it for the sake of having played it, as a game itself I would not recommend it.

10 is better than 8, it has a propper turn based battle system if you want, which is great, and it also have a way better story than 8 overall.
But I still can't understand how 13 is so hated for things 10 did before and that one is so beloved.

10 is as much if not more limiting than 13, it has a lot of corridor maps.

I personally don't mind it, but it puzzles me why so many people are selective with 13 to pick up on it for that, but not on 10.

But nearly everything on 13 is better than 10, and 10 has some pretty bad choices too.

It has a separated language you have to "learn" bit by bit, and it expects you to go back to places you forgot many moons ago so you can read a part of a text you couldn't and try to figure it out, and I'll be honest that I don't even remember what you learn when you do, but I do remember not liking having to go back to do it.

Blitzball SUCKS ASS. That minigame is BAD. And the game freaking forces it on you at least 1 time (maybe more). It's really a damn disservice for the game it existing and it being popular on that world makes me doubt their sanity.

It's also overall just decent, I would recommend trying 10 but except for 8 I would rather recommend playing any other of the modern ones, even the sequels like 10-2, 13-2 and Lightning Returns, I enjoyed all of them more than 10.

I'd argue that the only thing particularly similar about the two is that they're both relatively linear games. They aren't like other Final Fantasy games that let you just...explore. Beyond that there's so very little in common about them and context matters. 

Because while both are linear, Final Fantasy 10 is Linear with room for some exploration and divergence while XIII might as well have been on rails until chapter 11 (On Gran Pulse). 

And on top of that, I don't mind Linear (oftentimes I prefer it, I greatly enjoy it when an experience is properly curated), but XIII's linearity was not matched with a well curated experience. Despite being TIGHTLY controlled, there was no sense of world building or organic storytelling. Way too much of the plot and character and world building was relegated to the in-game Datalogs to the point where every cutscene I had to go back and wonder 'wait, who was that? Why should I care? what just happened?' whereas I never had that problem with FFX. 

Further, I don't even think that 'having to learn the game's lore and backstory through context clues and in-game items' is inherently bad. Dark Souls are some of my favourite games and like 95% of the world building and plot in those games only really explored in item descriptions. The problem was that XIII was so linear it didn't give you ANY room for deviation or exploration while not playing to any of the strengths of that game style. IF you're linear, you have to be curated. If you're going to be obtuse about story and world building, you need to give your players room to explore at their own pace. you CANNOT have a strictly linear game like that which also sucks at telling a story and expects you to do homework in between every battle and cutscene. 

I have MANY other complaints about XIII I could rant about forever but I intend to give the game another shot with more perspective so I don't want to speak with too-strong of a conviction...but I didn't like ANYTHING abou XIII. I hated every character (With them capping out at Fang, who I thought was kind of okay), I hated the bland, generic aesthetic, I hated the music (Though that has grown on me), and above all elseI haaaaated the combat system. IT's WILD to me that I had people genuinely trying to argue that it was a better version of what 12 was doing when it completely obliterated ALL Sense of agency from the player. The pace was off, the lack of control was terrible and couldn't be mitigated, and the entire combat system boiled down to timing when you got to chose from one of 14 potential 'paradigms'. IT was bad. It was VERY bad. Playing something like X again to see how something like 'getting a new ability' or 'unlocking a new summon' affects your gameplay after playing XIII was a game changer. 

And playing XVI and XV after XIII shows that XIII was a failed experiment. Because XV and XVI headed more action oriented while still clearly being Final Fantasy and Fun. I understand not wanting to play the recent ones, preferring turn based to action based, but XIII did neither well. It was trying to move on from Turn Based and make the game feel more like action without giving you ANY of the agency that comes with an action game. And Clair OBscur (And even stuff like Octopath) Doing turn based so well proves just how moronically stupid square-Enix is to want to actively move away from turn based combat. PEOPLE WANT this sort of thing, but Square Enix seems stuck int he PS3 era where EVERYTHING has to be action and focus tested to shit with no artistic merit. There's something fundamentally wrong with that company and I feel like their problems got WAY out of control after the merger and after XII came out. 

XIII Represents a time when they were SO DESPERATE To peel away from the things that made FF good, but instead of giving us something new and exciting they just gave us the worst of both worlds. They gave us a story that was strict and linear but not well curated. They gave us a world that didn't reward exploration. They were trying SO HARD To cater to an edgy teen demographic instead of making a good story for all ages. They wanted to make their game look like it was an action game while still technically making it turn based, resulting in a system that isn't deep or complex enough to make turn based battles fun and not reactive enough to make action fun. 

IT was the worst of everything it was trying to do. I'm so glad XV and XVI were at least fun. I do still prefer my FF games turn based with excellent stories but at least XV and XVI were fun to play, and XVI actually had an excellent story, writing, and music on top of being fun. XIII represented a time when they wanted to ditch everything that made FF good but they still had to anchor themselves down to what made the series special, crippling it from both ends. 

And it sucks. so bad.

FF 13 music and battle system are great, we vastly disagree on that.

13 is not one of the strongest FFs, but neither is 10, and as far as I'm concerned 13 is better than 10 all over.

12 eclipses both massively, tho, that's a top tier game, so after the PS1 golden days it was easily the best (I have not played 15 or 16 yet). 12 is actually tied as my favorite with 9, with 12 being my 1st pick most times.

13 did not deserve nearly as much hate as it got tho, it's a decent game.



By the way, 22 minutes for the SoP!



State of Play Feb 12th 2026

Kena: Scars of Kosmora
- 2026
Ghost of Yotei LEgends
- March 10th
- Free DLC
Death STranding 2: On the Beach
- Coming to PC
- MArch 19th
4loop
- Still early
Pragmata
- April 24th
Resident Evil 9: Requiem
- Feb 27th
LEgacy of Kain: Defiance Remastered
- MArch 3rd
Brigandine Abyss
- 2026
Dead or Alive 6: Last Round
- Update to the base game
- June 26th
Control Resonant
- 2026
Crimson Moon
- 2026
Beast of Reincarnation
- August 24th
Rayman: 30th Anniversary Edition
- Feb 13th digigal
- June 26th physical
Mina the Hollower
- Spring 2026
Neva: Prologue
- DLC
- Feb 19th
Yakoh Shinobi Ops
- 2027
Project Windless
- No Date Given
Star Wars Galactic Racer
- 2026
007 First Light
- May 27th
Metal ear Solid Volume 2 Master collection
- MGS4 and Peace Walker
- August 27th
- Also Volume 1 final update
Darwin's PAradox
- April 2nd
Castlevania: Belmont's Curse
- 2026
Silent Hill Townfall
- 2026
Rev. Noir
- No Date Given
John Wick: Be Seeing You
- No Date Given
Marathon
- March 5th
PS+ Games
- Spider MAn, Tekken, Time Crisis
Big Walk
- 2026
Saros
- April 30th
MArvel Tokon: Fighting Souls
- Unbreakable X-Men
- August 6th
God of War Trilogy Remake
- No Date Given
God of War Sons of Sparta
- 2D Action Platformer
- Today



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android