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Forums - Sony - PlayStation Nation |OT| Playing Astro Bot on the Horizon Until Dawn

GymratAmarillo said:

Btw Yotei a proved success.

Ghost's already established itself as a big PlayStation franchise and it happened in the most natural way possible, the internet didn't make it any easier for Sucker Punch but it all went well, people supported great work and now they are safe. Probably even we'll get dlc similar to Iki Island now because they said last year an expansion would depend of the fans reception.

Next up is SAROS.

Yotei is getting Legends in April but I dunno about story dlc. I would be all over it, so hopefully it does, tho.



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GymratAmarillo said:

Oh and there's a rumor that the Bend's cancelled game was using the Decima Engine so that's cool, hopefully the game they started while working in that project that now is their main project is using it too and other studios like Housemarque and Firesprite make the jump after finishing their Unreal Engine projects.

I feel it was a mistake for Bend (or Sony) to not have forced a more direct relationship between Bend and Naughty Dog. The gameplay in TloU2 is still incredible, and the fact that there hasn't been another game that uses the engine is a crime.

BraLoD said:

Yotei is getting Legends in April but I dunno about story dlc. I would be all over it, so hopefully it does, tho.

Ditch the story DLC and make a full complete Demon Slayer title based on the Yotei template.

That's really what SP should be doing imho.



twintail said:
BraLoD said:

Yotei is getting Legends in April but I dunno about story dlc. I would be all over it, so hopefully it does, tho.

Ditch the story DLC and make a full complete Demon Slayer title based on the Yotei template.

That's really what SP should be doing imho.

Even as I love Demon Slayer I would rather not have Sony have 2 of their best studios doing someone's else IPs, the other being Insomniac, even if it helps their anime business.

I would rather have Sony studios building their own IPs, as they always did, and if they should do a new game, be it for another ideia they had on their own.



BraLoD said:
twintail said:

Ditch the story DLC and make a full complete Demon Slayer title based on the Yotei template.

That's really what SP should be doing imho.

Even as I love Demon Slayer I would rather not have Sony have 2 of their best studios doing someone's else IPs, the other being Insomniac, even if it helps their anime business.

I would rather have Sony studios building their own IPs, as they always did, and if they should do a new game, be it for another ideia they had on their own.

I'm not necessarily in disagreement, but I also don't think this hurts SP or their game roll-out. A single licensed game from a Sony subsidiary is potentially very lucrative for SP while they give their next original title a slightly longer pre-production window, (and honestly not that bad if its coupled with no Yotei story DLC). 



twintail said:
BraLoD said:

Even as I love Demon Slayer I would rather not have Sony have 2 of their best studios doing someone's else IPs, the other being Insomniac, even if it helps their anime business.

I would rather have Sony studios building their own IPs, as they always did, and if they should do a new game, be it for another ideia they had on their own.

I'm not necessarily in disagreement, but I also don't think this hurts SP or their game roll-out. A single licensed game from a Sony subsidiary is potentially very lucrative for SP while they give their next original title a slightly longer pre-production window, (and honestly not that bad if its coupled with no Yotei story DLC). 

Games take far too long to develop nowdays.

Let's say they started it as soon as Yotei was out, the next time we may see an original game from them would be around 2033 at the earliest.

That is if the Demon Slayer game doesn't explode, because if they deliver a success like Spider Man the studio is fully shifting to that.

It's insane how Insomniac can put out games so fast but even them having a Ratchet and Clank game in 2021, 4 of their 5 last games were tied to a Marvel IP (Spider Man, Miles Morales, Spider Man 2, Wolverine). As soon as Spider Man was out and became a massive hit, the studio basically became a Marvel studio.

So no, I hope Sucker Punch does not try doing someone else's IP. As cool as that could be for that specific title.



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twintail said:
GymratAmarillo said:

Oh and there's a rumor that the Bend's cancelled game was using the Decima Engine so that's cool, hopefully the game they started while working in that project that now is their main project is using it too and other studios like Housemarque and Firesprite make the jump after finishing their Unreal Engine projects.

I feel it was a mistake for Bend (or Sony) to not have forced a more direct relationship between Bend and Naughty Dog. The gameplay in TloU2 is still incredible, and the fact that there hasn't been another game that uses the engine is a crime.

I would love to know who's the new Bend's creative director that they hired at the end of last year, to know what kind of experience they were looking for. 



My country's PS Store lists Wolverine to release in the third quarter of the year (July-September) lol. 

End of September could be the window. 



BraLoD said:
twintail said:

I'm not necessarily in disagreement, but I also don't think this hurts SP or their game roll-out. A single licensed game from a Sony subsidiary is potentially very lucrative for SP while they give their next original title a slightly longer pre-production window, (and honestly not that bad if its coupled with no Yotei story DLC). 

Games take far too long to develop nowdays.

Let's say they started it as soon as Yotei was out, the next time we may see an original game from them would be around 2033 at the earliest.

That is if the Demon Slayer game doesn't explode, because if they deliver a success like Spider Man the studio is fully shifting to that.

It's insane how Insomniac can put out games so fast but even them having a Ratchet and Clank game in 2021, 4 of their 5 last games were tied to a Marvel IP (Spider Man, Miles Morales, Spider Man 2, Wolverine). As soon as Spider Man was out and became a massive hit, the studio basically became a Marvel studio.

So no, I hope Sucker Punch does not try doing someone else's IP. As cool as that could be for that specific title.

Well I don't think it'll take that long for SP cause they aren't quite playing the same game here that the likes of ND and Guerilla are. But this is also why I think note working on DLC and just using their Yotei engine (with some modifications) would work in getting another game out sooner. I just think it would be better for them to utilise such an approach to do something different, and Demon Slayer makes a lot of sense since it is Sony related, it's anime, and it's a single game.

A single game that covers the entire anime arc is going to result in SOP making more of them... there's no where to go with the game unlike Spider-Man where the stories you can tell are infinite due to the very nature of american comicbook heroes.

As for Insomniac, if they are happy to keep working on Spider-Man then good for them. They clearly want to expand to Wolverine and then eventually to the Xmen. This is a choice they are making. And if it keeps them busy, keeps people's jobs, and they make good games then it's all good in all respect. 

That said, a new Ratchet and Clank (or Resistance or new IP) that they can work on in-between projects is ideal. But the juice behind Insomniac getting games out so efficiently is that they're reincorporating stuff from previous games into their new games. Ratchet is a prime example of this where the core gameplay and combat loop evolved very little from game-to-game, and the same could be said about Spider-Man. But since these games are so wildly different, they can't take one and place it into the other.

Whereas SP could very easily take Yotei and apply a different skin (with modifications) and you'd essentially have a new game. 

But I get the reservation for wanting this to happen. It's not an ideal step for a lot of people who like SP's output. 



twintail said:
BraLoD said:

Games take far too long to develop nowdays.

Let's say they started it as soon as Yotei was out, the next time we may see an original game from them would be around 2033 at the earliest.

That is if the Demon Slayer game doesn't explode, because if they deliver a success like Spider Man the studio is fully shifting to that.

It's insane how Insomniac can put out games so fast but even them having a Ratchet and Clank game in 2021, 4 of their 5 last games were tied to a Marvel IP (Spider Man, Miles Morales, Spider Man 2, Wolverine). As soon as Spider Man was out and became a massive hit, the studio basically became a Marvel studio.

So no, I hope Sucker Punch does not try doing someone else's IP. As cool as that could be for that specific title.

Well I don't think it'll take that long for SP cause they aren't quite playing the same game here that the likes of ND and Guerilla are. But this is also why I think note working on DLC and just using their Yotei engine (with some modifications) would work in getting another game out sooner. I just think it would be better for them to utilise such an approach to do something different, and Demon Slayer makes a lot of sense since it is Sony related, it's anime, and it's a single game.

A single game that covers the entire anime arc is going to result in SOP making more of them... there's no where to go with the game unlike Spider-Man where the stories you can tell are infinite due to the very nature of american comicbook heroes.

As for Insomniac, if they are happy to keep working on Spider-Man then good for them. They clearly want to expand to Wolverine and then eventually to the Xmen. This is a choice they are making. And if it keeps them busy, keeps people's jobs, and they make good games then it's all good in all respect. 

That said, a new Ratchet and Clank (or Resistance or new IP) that they can work on in-between projects is ideal. But the juice behind Insomniac getting games out so efficiently is that they're reincorporating stuff from previous games into their new games. Ratchet is a prime example of this where the core gameplay and combat loop evolved very little from game-to-game, and the same could be said about Spider-Man. But since these games are so wildly different, they can't take one and place it into the other.

Whereas SP could very easily take Yotei and apply a different skin (with modifications) and you'd essentially have a new game. 

But I get the reservation for wanting this to happen. It's not an ideal step for a lot of people who like SP's output. 

It took Sucker Punch 6 years from Infamous Second Son to Ghost of Tsushima and 5 years from it to Ghost of Yotei, there is no need to compare them to other studios, having a 4 years gap from Yotei to a supposedly Demon Slayer (so 2029) and another 4 years for a new original game (so 2033) is already quite a conservative and hopeful estimation based on their own release schedule, it's already their reality to take even longer than 4 years to put on a new game, even as Yotei shares a lot with Tsushima.

Even if Sucker Punch were to cover the whole story for Demon Slayer, which would be awesome as far as anime games go, if they find massive success there their next game is definitely being another anime game, Demon Slayer having no more material only means it would not get a sequel, but finding another big anime about fighting with swords to use as the IP for another game is as easy as it gets.

I mean, maybe Sucker Punch could grow with it and become a 2 team studios to work on both their own IP and anime IP and their own games release get just softly affected in a very ideal situation, but at that point it would be better to just open a new studio and share tech and dev knowledge and have that studio identity be doing this kind of games.

The idea about the game is awesome, but I will always hope Sony let their devs choose their games, as they have always done, aside from those live service push fiasco.



Will Sony announce the State of Play tomorrow?

I wonder how long will this one be.