Blood_Tears said:
Kyuu said:
Sony's top AAA game revenue: $1 billion~ Mario Kart 8: $3.5 billion+ GTA5: $9 billion+
Fate Grand Order: $8 billion+ Genshin Impact: $10 billion~ and counting (may exceed $15 billion lifetime) Fortnite: $40 billion~ and counting ($100 billion possible?)
The above is why Sony is so desperate to find their live service golden goose/geese lol. I'm not against that mind you, but quit assigning your single-player studios for the job.
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Sony owns Fate Grand Order though. It's owned and published by Aniplex which Sony Music owns. I know that's a separate division than SIE but the revenue is still Sony's as a whole in the fiscal report nonetheless.
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Right, but FGO is a mobile game that isn't available on Playstation/PC. It's well past its prime, and pretty much dead outside Japan where it got like 87% of its revenue.
They're probably looking for a FGO level success from a modern game with a large global audience. Japan hard carried FGO which is likely approaching its final days.
PotentHerbs said:
Hasn't Destiny 2 cleared 2B+ in revenue based on the Insomniac leaks? I can also see HD2 doing 3B - 4B+ in revenue with all the MTX taken into account.
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Idk, but most of Destiny 2's revenue was made from before Sony acquired them. I'm pretty sure both Destiny 2 and Helldivers 2 will exceed $2 billion under Sony, but this is probably not enough to them. They need a new FGO tier game, but on consoles/PC in addition to mobile phones, and preferably with less reliance on Japan.
the-pi-guy said:
I've 100% been on board with Sony doing it, I understand the motivation, even though I have 0 interest in those kinds of games.Â
Part of it is that I don't think Sony should be dismissing their single player fanbase. They made a name for themselves last generation for single player games, and they've spent a chunk of this generation receding from it, instead of building on it. Â
And I'm not really sure what Sony's Live Service push should look like, but what they've been doing this gen hasn't been it.Â
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They should have tried harder to get a couple of semi-established Chinese developers/publishers. China has a ton of talented developers on the rise, with a lot of live service/multiplayer/mobile-phone experience, and amazing looking titles that somehow scale to mobile. They did try to get Leyou only to be outbit by Tencent. And I guess it's often beyond their control when most of them are probably private companies.
Transforming your single-player studios is a silly and desperate act imo. The one live service (and cancelled lol) game from a single-player studio that got me excited was The Last of Us Factions (because TloU1's Factions is one of my favorite MP experiences of all time), but that should have been a mode like the first game. The project got cancelled and Naughty Dog hasn't released a single new game this generation. Giant L's.
Last edited by Kyuu - on 10 September 2025