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Blood_Tears said:
Kyuu said:

Sony's top AAA game revenue: $1 billion~
Mario Kart 8: $3.5 billion+
GTA5: $9 billion+

Fate Grand Order: $8 billion+
Genshin Impact: $10 billion~ and counting (may exceed $15 billion lifetime)
Fortnite: $40 billion~ and counting ($100 billion possible?)

The above is why Sony is so desperate to find their live service golden goose/geese lol. I'm not against that mind you, but quit assigning your single-player studios for the job.

Sony owns Fate Grand Order though. It's owned and published by Aniplex which Sony Music owns. I know that's a separate division than SIE but the revenue is still Sony's as a whole in the fiscal report nonetheless.

Right, but FGO is a mobile game that isn't available on Playstation/PC. It's well past its prime, and pretty much dead outside Japan where it got like 87% of its revenue.

They're probably looking for a FGO level success from a modern game with a large global audience. Japan hard carried FGO which is likely approaching its final days.

PotentHerbs said:
Kyuu said:

Hasn't Destiny 2 cleared 2B+ in revenue based on the Insomniac leaks? I can also see HD2 doing 3B - 4B+ in revenue with all the MTX taken into account.

Idk, but most of Destiny 2's revenue was made from before Sony acquired them. I'm pretty sure both Destiny 2 and Helldivers 2 will exceed $2 billion under Sony, but this is probably not enough to them. They need a new FGO tier game, but on consoles/PC in addition to mobile phones, and preferably with less reliance on Japan.

the-pi-guy said:
Kyuu said:

I've 100% been on board with Sony doing it, I understand the motivation, even though I have 0 interest in those kinds of games. 

Part of it is that I don't think Sony should be dismissing their single player fanbase. They made a name for themselves last generation for single player games, and they've spent a chunk of this generation receding from it, instead of building on it.  

And I'm not really sure what Sony's Live Service push should look like, but what they've been doing this gen hasn't been it. 

They should have tried harder to get a couple of semi-established Chinese developers/publishers. China has a ton of talented developers on the rise, with a lot of live service/multiplayer/mobile-phone experience, and amazing looking titles that somehow scale to mobile. They did try to get Leyou only to be outbit by Tencent. And I guess it's often beyond their control when most of them are probably private companies.

Transforming your single-player studios is a silly and desperate act imo. The one live service (and cancelled lol) game from a single-player studio that got me excited was The Last of Us Factions (because TloU1's Factions is one of my favorite MP experiences of all time), but that should have been a mode like the first game. The project got cancelled and Naughty Dog hasn't released a single new game this generation. Giant L's.

Last edited by Kyuu - on 10 September 2025