| haxxiy said: "This game was developed by one guy, with the help of his 100 friends..." |
I was really uncomfortable with this as well. And not just because the math doesn’t math.
One dev plus nine friends working with him is 10 people… not one.
Expedition 33 is a triumph, but it wasn’t made by 30 people. Contractors provided vital labor.
This is a dangerous path we’re walking.
— Mike Futter (TMNT: Tactical Takedown Out Now!) (@futterish.bsky.social) 7 June 2025 at 11:45
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The sentiment I'm seeing brewing is "if 1 person can make this good game that I like, then how come 300 hundred people made a game that I dislike?"
It's the same sentiment that made hat guy feel like the killer move was going on stage to talk shit about other devs. It's gross and weird.
— Gary J Kings - Trailer making guy (@garyjkings.bsky.social) 7 June 2025 at 02:19
“[insert company] should be ashamed!” is the new reactionary catchphrase: and it’s often coupled with how a dev made a game on their own, or how a mod team who didn’t have to build an engine are better than the game’s original developers.
— Joe Baxter-Webb (@indiegameclinic.bsky.social) 7 June 2025 at 08:14
Fuck.. when did the #Solodev discourse go from damaged folks retreating into their own artistic bubble to "look what we can do with no people!,start firing everyone" vibes.
I am not gonna shoulder this, fuck all that. it's gross.
— Tomas Sala (@falconeerdev.bsky.social) 7 June 2025 at 09:30
People and media often say Balatro was made by 'one guy'. I feel like that unfortunately may be stoking the flames of this David vs. Goliath narrative a tiny bit
No it was not 'one guy', look at the dang in-game credits
— localthunk (@localthunk.com) 7 June 2025 at 07:49
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Even a lot of indie developers are calling it out, Lol.
Geoff calling that dude a solo developer when there was 10 other people. 😂
Last edited by Ryuu96 - on 07 June 2025










