Come on, Chris. That’s not at all what I said. I’m talking about ensuring that all labor is recognized, including valuable contract labor.
This isn’t about not praising teams who punch above their weight. It’s about being honest about what it DOES take to get games made.
You’re better than this.
— Mike Futter (TMNT: Tactical Takedown Out Now!) (@futterish.bsky.social) 7 June 2025 at 14:46
It’s incredibly noticeable how often ‘and an army of outsourcers outside America and Western Europe’ is left out of these team sizes. That’s the part I find real uncomfortable.
— Mike Bithell (@mikebithell.bsky.social) 7 June 2025 at 08:36
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Fwiw, I think it’s absolutely cool to talk simply about team size as ‘number of people my company directly employees’.. it’s when that becomes a key marketing point I get uncomfortable.
— Mike Bithell (@mikebithell.bsky.social) 7 June 2025 at 08:57
Nintendo is my favorite solo dev.
— Zeboyd Digital Entertainment (@zeboydgames.bsky.social) 7 June 2025 at 00:14







