PotentHerbs said:
The list you cited only has two new IP's though lol.
I'm just curious why we are knocking Sony's sequels for being too similar but not other platform holders? This applies to Microsoft, Nintendo, EA, Capcom, Warner Brothers, Take Two, Square Enix, etc as well. The majority of sequels are just refinements of the original.
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It’s not necessarily that I want new IP, it’s that I want entries which stand apart from the rest of their series (aka I do not find a ton of excitement in asset-reusing sequels). I don’t play much of anything from Microsoft, EA, Capcom, etc., only Nintendo. (Though, I will add, I do find Sony’s issue as not being a Sony-specific issue; rather, an industry-wide problem, likely due to exploding budgets making game development far riskier.) So, as far as Nintendo is concerned, the only asset-reusing sequel they’ve done this generation is TotK. Everything else—2D/3D Mario, 2D Zelda, 2D/3D Metroid, 3D Donkey Kong, 2D/3D Kirby, Animal Crossing, etc.—has comprised of very distinct entries in their respective franchises, borrowing assets minimally (or in such a way so as to avoid same-y-ness; e.g., Smash Bros Ultimate, Pokémon). Plus, it’s not just reusing assets that I don’t like, but also stick too close to safe formulas, which Nintendo has done a solid job at demonstrating they don’t seek to simply rinse-and-repeat the same formula for a game until the end of time: MKWorld, SMOdydssey. DKBananza, KirbyATFL, SMBWonder, Metroid Dread, likely the upcoming Smash Bros, etc., all either greatly evolve on a previously established formulas (which in many cases had not been touched in decades) or opt for radically different gameplay styles.