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Forums - Sony - PlayStation Nation |OT| Playing Astro Bot on the Horizon Until Dawn

firebush03 said:

Can somebody inform me w/ what’s up with Sony? Am I correct in saying their first-party output as been abysmal as of lately? (I am genuinely asking. I don’t know Sony all too well.)

That's what happens when you decide to go all in on something (services) to then cancel them (8+ projects cancelled) in the middle of a global crisis that was going to delay the rest of your games that weren't cancelled.

It's not that complicated but it's something that has no other solution than just wait.

Start publishing Kadokawa games could be a good countermeasure and it's supposedly on their plans but who knows when that's going to start and what reaction will the average GOW obsessed guy have to small projects (most Kadokawa projects are small).

Last edited by GymratAmarillo - on 22 May 2025

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firebush03 said:

IDK maybe I just have rose-tinted glasses when it comes to Sony’s PS4 years. I remember 2016-2020 as being very strong when it came to first-party releases, though the output admittedly doesn’t appear too dissimilar to the PS5: every year has seen a major first-party release accompanied by a major second-party release. The first-party hasn’t really hit my taste, each game feeling a little too similar to predecessors. And 2025 has felt unusually quiet: From what I’ve heard, it doesn’t even sound like a Sony presentation is in the works for May. I’m not very optimistic, though I do have faith Sony will turn things around by the time PS6 comes out. Astro’s the only first-party that’s really excited me this gen; during PS4, every game on that list you provide had me ecstatic.

I think another difference is how information is coming out. Sony has moved to a shorter announcement to release window for their games (outside of some exceptions) which isn't something they were doing during the PS4. 

There is a rumoured SoP for June. Seems a little late, but they could easily get a game or 2 announced for release this year. I think last year it was Lego Horizon that was announced in June. Astro was May? So, who knows what the rest of the year has in store I suppose.



firebush03 said:

IDK maybe I just have rose-tinted glasses when it comes to Sony’s PS4 years. I remember 2016-2020 as being very strong when it came to first-party releases, though the output admittedly doesn’t appear too dissimilar to the PS5: every year has seen a major first-party release accompanied by a major second-party release. The first-party hasn’t really hit my taste, each game feeling a little too similar to predecessors. And 2025 has felt unusually quiet: From what I’ve heard, it doesn’t even sound like a Sony presentation is in the works for May. I’m not very optimistic, though I do have faith Sony will turn things around by the time PS6 comes out. Astro’s the only first-party that’s really excited me this gen; during PS4, every game on that list you provide had me ecstatic.

The list you cited only has two new IP's though lol.

I'm just curious why we are knocking Sony's sequels for being too similar but not other platform holders? This applies to Microsoft, Nintendo, EA, Capcom, Warner Brothers, Take Two, Square Enix, etc as well. The majority of sequels are just refinements of the original.



PotentHerbs said:

The list you cited only has two new IP's though lol.

I'm just curious why we are knocking Sony's sequels for being too similar but not other platform holders? This applies to Microsoft, Nintendo, EA, Capcom, Warner Brothers, Take Two, Square Enix, etc as well. The majority of sequels are just refinements of the original.

It’s not necessarily that I want new IP, it’s that I want entries which stand apart from the rest of their series (aka I do not find a ton of excitement in asset-reusing sequels). I don’t play much of anything from Microsoft, EA, Capcom, etc., only Nintendo. (Though, I will add, I do find Sony’s issue as not being a Sony-specific issue; rather, an industry-wide problem, likely due to exploding budgets making game development far riskier.) So, as far as Nintendo is concerned, the only asset-reusing sequel they’ve done this generation is TotK. Everything else—2D/3D Mario, 2D Zelda, 2D/3D Metroid, 3D Donkey Kong, 2D/3D Kirby, Animal Crossing, etc.—has comprised of very distinct entries in their respective franchises, borrowing assets minimally (or in such a way so as to avoid same-y-ness; e.g., Smash Bros Ultimate, Pokémon). Plus, it’s not just reusing assets that I don’t like, but also stick too close to safe formulas, which Nintendo has done a solid job at demonstrating they don’t seek to simply rinse-and-repeat the same formula for a game until the end of time: MKWorld, SMOdydssey. DKBananza, KirbyATFL, SMBWonder, Metroid Dread, likely the upcoming Smash Bros, etc., all either greatly evolve on a previously established formulas (which in many cases had not been touched in decades) or opt for radically different gameplay styles.



I just wish they would have invested on their smaller IPs with external studios if not their internal studios.

Would have been great if there were smaller titles released in between.

I'll take ports/remasters at this point.



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Sony is sitting on LoD for 25 years, as well as many other games, and some old fucker says they don't have many IPs to work with. Then proceed to screw us all with all kinds of price increases because they put all they greedy into live service games, instead of what made them great.

The games they did release are pretty much still all amazing, as is looking to be the case for Yotei for example, but they need to stop being so damn stupid.

Let it burn, they deserve it.

Last edited by BraLoD - on 24 May 2025

The "problem" is that a single successful GAAS game like Helldivers 2 likely makes such absurd amounts of profit that it's worth 5-6 cancellations or a few AAA 10+ million-sellers on its own.

Sony will continue to chase that golden goose as long as it's there.



 

 

 

 

 

The worst part about Sony's live service initiative was them buying relatively unknown studios like Firewalk/Haven. But they are essentially taking the same risk whenever they create a brand new studio like Team LFG or Dark Outlaw Games.

I actually see the Bungie acquisition being similar to Microsoft acquiring Rare in the sense that it might take some time for it to truly start paying off. But honestly Sony needed an inhouse FPS studio like Bungie anyway. They legitimately filled a gap in their portfolio.



I'm actually excited to replay Red Dead Redemption 2 when it gets a PS5 upgrade lol.



Bungie is dead. I'd be shocked it Sony hasn't shut them down before the end of next year. Marathon is going to be the final nail in that coffin.

EDIT. https://thegamepost.com/report-marathon-delay-bungie-scraps-all-paid-marketing/

Last edited by Leynos - on 24 May 2025

Bite my shiny metal cockpit!