Reading the recent Jason Schreier article about Jim Ryan, I can't help but wonder which PlayStation Studios had an uncomfortable pivot towards GaaS, and the only major one that comes to mind is Naughty Dog, with London Studio being the other.
Every other studio under PlayStation either is multiplayer based (Bungie or San Diego), has experience in multiplayer games (Polyphony, Insomniac, Guerrilla, Media Molecule), is built with industry veterans to tackle multiplayer projects (Firesprite, Firewalk, Haven), has a multiplayer mode included for their single player games (Bend, Sucker Punch), or is focused on single player experiences entirely (Santa Monica Studios, Team Asobi, Bluepoint).