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PotentHerbs said:

Reading the recent Jason Schreier article about Jim Ryan, I can't help but wonder which PlayStation Studios had an uncomfortable pivot towards GaaS, and the only major one that comes to mind is Naughty Dog, with London Studio being the other.

Every other studio under PlayStation either is multiplayer based (Bungie or San Diego), has experience in multiplayer games (Polyphony, Insomniac, Guerrilla, Media Molecule), is built with industry veterans to tackle multiplayer projects (Firesprite, Firewalk, Haven), has a multiplayer mode included for their single player games (Bend, Sucker Punch), or is focused on single player experiences entirely (Santa Monica Studios, Team Asobi, Bluepoint).

You’re oversimplifying it a bit much. It’s one thing to be experienced in multiplayer games, but it’s an entirely other thing to go into GaaS. You’re not just making game modes, which takes time and creativity to make, you’re also laying out a pipeline of continuous content, sustainable business model, and a reward system that will make players want to continue to come. If it was as simple as you’re making it out to be, then Naughty Dog could’ve just released The Last of Us Factions and call it a day.