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gtotheunit91 said:

You’re oversimplifying it a bit much. It’s one thing to be experienced in multiplayer games, but it’s an entirely other thing to go into GaaS. You’re not just making game modes, which takes time and creativity to make, you’re also laying out a pipeline of continuous content, sustainable business model, and a reward system that will make players want to continue to come. If it was as simple as you’re making it out to be, then Naughty Dog could’ve just released The Last of Us Factions and call it a day. 

I think this depends on various factors. I wouldn't agree so much with ND though, as there have been live-service elements in their games since UC2. Of course, not to the extent of a live-service only title, but I don't think the pivot for them to that would necessarily be a major task. At least compared to a team like Studio London.

But I can def see Factions having had a content pipeline issue, resulting in it needing to be worked on further. 

But I do look forward to seeing what these studios end up doing with their live service titles.