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PotentHerbs said:

Reading the recent Jason Schreier article about Jim Ryan, I can't help but wonder which PlayStation Studios had an uncomfortable pivot towards GaaS, and the only major one that comes to mind is Naughty Dog, with London Studio being the other.

Every other studio under PlayStation either is multiplayer based (Bungie or San Diego), has experience in multiplayer games (Polyphony, Insomniac, Guerrilla, Media Molecule), is built with industry veterans to tackle multiplayer projects (Firesprite, Firewalk, Haven), has a multiplayer mode included for their single player games (Bend, Sucker Punch), or is focused on single player experiences entirely (Santa Monica Studios, Team Asobi, Bluepoint).

Considering Uncharted and TLOU I think ND is ok with MP, GAAS may be an issue though.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."