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Forums - Gaming Discussion - Live Service Games Are Dropping Like Flies

Just a reminder that the death of Marvel's Avengers is a perfect opportunity for everyone to go play Marvel's Guardians of the Galaxy




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twintail said:

I'm not really sure how live service games failing is any different to any other type of game failing. Not everything is going to sell well or have high engagement, regardless of whether it's a SP only game or a live service one.

live service titles are just harder to crack because you've got to keep engagement, while juggling development costs vs. player base. But at the end of day, it's not that much different from more traditional games failing to find success, like Tomb Raider or Calypso Protocol.

I don't think this ends publishers looking at this model. But publishers are definitely going to need to examine why their titles didn't work.

VanQuish didn't sell well but I can still play it anytime I want. It never asked me constantly for money to keep enjoying it.

These live service games are predatory. Ripe with the worst kind of greed. Hamper good game ideas. No way to preserve them even for the ones that were decent and someone thinks of it fondly. It's just gone.



Bite my shiny metal cockpit!

I don't mind live service games.

I do mind if my single player is tied to it though... Multiplayer components are always only online for a finite amount of time.

..I often go back to older games and pick them up again to give them another playthrough if the single player is solid.



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The only one I think I'll ever miss is Heroes of the Storm, and I know that game is on it's death bed atm.

Everything else out there I didn't really care for nor want to try. I found live service to be very baity/scummy with it's customers, in terms of trying to keep you hooked on purpose and squeeze more money out of you. Also from what we've seen, Live service titles were not designed for the long-term (by that I mean 10-20yrs), so I guess it's time they all went out to pasture by now.



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VAMatt said:

Most video games fail. That isn't limited to live service. But, when a live service game hits, the money printer goes brrrrrr! And it keeps going brrrrr for a long time. So, I don't expect any changes in the trend anytime soon.

Nah, most video games don't fail. Most devs have reasonable expectations for their games, so hitting/succeeding those expectations (and therefore being a success) is pretty common.

It's just games like these where publishers see $$$ signs and think they're going to make billions with minimal effort that typically fail.



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Ka-pi96 said:
VAMatt said:

Most video games fail. That isn't limited to live service. But, when a live service game hits, the money printer goes brrrrrr! And it keeps going brrrrr for a long time. So, I don't expect any changes in the trend anytime soon.

Nah, most video games don't fail. Most devs have reasonable expectations for their games, so hitting/succeeding those expectations (and therefore being a success) is pretty common.

It's just games like these where publishers see $$$ signs and think they're going to make billions with minimal effort that typically fail.

When live-service games like that fail, the money shredder goes brrrrr and doesn't stop for a long time.